| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(8) { |
| injectionSwitch:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %k:ptr<function, i32, read_write> = var |
| %GLF_dead0j:ptr<function, i32, read_write> = var |
| %donor_replacementGLF_dead0stack:ptr<function, array<i32, 10>, read_write> = var |
| %donor_replacementGLF_dead0top:ptr<function, i32, read_write> = var |
| %x_54:ptr<function, i32, read_write> = var |
| %matrix_b:ptr<function, vec4<f32>, read_write> = var |
| %b:ptr<function, i32, read_write> = var |
| store %k, 0i |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %11:i32 = load %k |
| %12:bool = lt %11, 4i |
| if %12 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %13:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %14:f32 = load_vector_element %13, 1u |
| %15:bool = gt 0.0f, %14 |
| if %15 [t: $B7] { # if_2 |
| $B7: { # true |
| store %GLF_dead0j, 1i |
| loop [b: $B8, c: $B9] { # loop_2 |
| $B8: { # body |
| %16:ptr<function, i32, read_write> = access %donor_replacementGLF_dead0stack, 0i |
| %17:i32 = load %16 |
| %18:bool = lte 1i, %17 |
| if %18 [t: $B10, f: $B11] { # if_3 |
| $B10: { # true |
| exit_if # if_3 |
| } |
| $B11: { # false |
| exit_loop # loop_2 |
| } |
| } |
| continue # -> $B9 |
| } |
| $B9: { # continuing |
| next_iteration # -> $B8 |
| } |
| } |
| %19:i32 = load %donor_replacementGLF_dead0top |
| %20:bool = gte %19, 0i |
| %21:i32 = load %donor_replacementGLF_dead0top |
| %22:bool = lt %21, 9i |
| %23:bool = and %20, %22 |
| if %23 [t: $B12, f: $B13] { # if_4 |
| $B12: { # true |
| %24:i32 = load %donor_replacementGLF_dead0top |
| %25:i32 = add %24, 1i |
| %x_17:i32 = let %25 |
| store %donor_replacementGLF_dead0top, %x_17 |
| store %x_54, %x_17 |
| exit_if # if_4 |
| } |
| $B13: { # false |
| store %x_54, 0i |
| exit_if # if_4 |
| } |
| } |
| %27:i32 = load %x_54 |
| %x_18:i32 = let %27 |
| %29:ptr<function, i32, read_write> = access %donor_replacementGLF_dead0stack, %x_18 |
| store %29, 1i |
| exit_if # if_2 |
| } |
| } |
| store %matrix_b, vec4<f32>(0.0f) |
| store %b, 3i |
| loop [b: $B14, c: $B15] { # loop_3 |
| $B14: { # body |
| %30:i32 = load %b |
| %31:bool = gte %30, 0i |
| if %31 [t: $B16, f: $B17] { # if_5 |
| $B16: { # true |
| exit_if # if_5 |
| } |
| $B17: { # false |
| exit_loop # loop_3 |
| } |
| } |
| %32:i32 = load %b |
| %x_20:i32 = let %32 |
| %34:i32 = load %b |
| %35:f32 = load_vector_element %matrix_b, %34 |
| %36:f32 = sub %35, 1.0f |
| store_vector_element %matrix_b, %x_20, %36 |
| continue # -> $B15 |
| } |
| $B15: { # continuing |
| %37:i32 = load %b |
| %38:i32 = sub %37, 1i |
| store %b, %38 |
| next_iteration # -> $B14 |
| } |
| } |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %39:i32 = load %k |
| %40:i32 = add %39, 1i |
| store %k, %40 |
| next_iteration # -> $B3 |
| } |
| } |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B18: { |
| %42:void = call %main_1 |
| %43:vec4<f32> = load %x_GLF_color |
| %44:main_out = construct %43 |
| ret %44 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |