| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(8) { |
| injectionSwitch:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %gv:ptr<private, f32, read_write> = var |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %lv:ptr<function, f32, read_write> = var |
| %x_43:ptr<function, f32, read_write> = var |
| %GLF_live5r:ptr<function, i32, read_write> = var |
| %GLF_live5_looplimiter6:ptr<function, i32, read_write> = var |
| %10:ptr<uniform, vec2<f32>, read> = access %x_7, 0u |
| %11:f32 = load_vector_element %10, 1u |
| %12:bool = gt 1.0f, %11 |
| if %12 [t: $B3, f: $B4] { # if_1 |
| $B3: { # true |
| %13:f32 = load %gv |
| %14:f32 = abs %13 |
| store %x_43, %14 |
| exit_if # if_1 |
| } |
| $B4: { # false |
| store %x_43, 260.0f |
| exit_if # if_1 |
| } |
| } |
| %15:f32 = load %x_43 |
| store %lv, %15 |
| %16:f32 = load %lv |
| %17:i32 = call %tint_f32_to_i32, %16 |
| %19:bool = lt %17, 250i |
| if %19 [t: $B5] { # if_2 |
| $B5: { # true |
| %20:f32 = load %lv |
| %21:i32 = call %tint_f32_to_i32, %20 |
| %22:bool = lt %21, 180i |
| if %22 [t: $B6, f: $B7] { # if_3 |
| $B6: { # true |
| %23:f32 = load %lv |
| %24:f32 = clamp %23, 1.0f, 1.0f |
| %x_65:f32 = let %24 |
| exit_if # if_3 |
| } |
| $B7: { # false |
| %26:f32 = load_vector_element %gl_FragCoord, 1u |
| %27:bool = lt %26, 0.0f |
| if %27 [t: $B8] { # if_4 |
| $B8: { # true |
| %28:f32 = load %lv |
| %29:i32 = call %tint_f32_to_i32, %28 |
| %30:bool = lt %29, 210i |
| if %30 [t: $B9] { # if_5 |
| $B9: { # true |
| loop [b: $B10, c: $B11] { # loop_1 |
| $B10: { # body |
| continue # -> $B11 |
| } |
| $B11: { # continuing |
| break_if false # -> [t: exit_loop loop_1, f: $B10] |
| } |
| } |
| exit_if # if_5 |
| } |
| } |
| store %GLF_live5r, 0i |
| loop [b: $B12, c: $B13] { # loop_2 |
| $B12: { # body |
| if true [t: $B14, f: $B15] { # if_6 |
| $B14: { # true |
| exit_if # if_6 |
| } |
| $B15: { # false |
| exit_loop # loop_2 |
| } |
| } |
| %31:i32 = load %GLF_live5_looplimiter6 |
| %32:bool = gte %31, 6i |
| if %32 [t: $B16] { # if_7 |
| $B16: { # true |
| exit_loop # loop_2 |
| } |
| } |
| %33:i32 = load %GLF_live5_looplimiter6 |
| %34:i32 = add %33, 1i |
| store %GLF_live5_looplimiter6, %34 |
| continue # -> $B13 |
| } |
| $B13: { # continuing |
| next_iteration # -> $B12 |
| } |
| } |
| exit_if # if_4 |
| } |
| } |
| exit_if # if_3 |
| } |
| } |
| exit_if # if_2 |
| } |
| } |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out { |
| $B17: { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %37:void = call %main_1 |
| %38:vec4<f32> = load %x_GLF_color |
| %39:main_out = construct %38 |
| ret %39 |
| } |
| } |
| %tint_f32_to_i32 = func(%value:f32):i32 { |
| $B18: { |
| %41:i32 = convert %value |
| %42:bool = gte %value, -2147483648.0f |
| %43:i32 = select -2147483648i, %41, %42 |
| %44:bool = lte %value, 2147483520.0f |
| %45:i32 = select 2147483647i, %43, %44 |
| ret %45 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |