| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: S = struct @align(16) { |
| field0:vec4<f32> @offset(0) |
| } |
| |
| S_1 = struct @align(16) { |
| field0:vec4<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_3_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_3:ptr<private, vec4<f32>, read_write> = var |
| %x_5:ptr<uniform, S, read> = var @binding_point(0, 0) |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %4:ptr<uniform, vec4<f32>, read> = access %x_5, 0u |
| %5:vec4<f32> = load %4 |
| %x_20:vec4<f32> = let %5 |
| %x_21_1:ptr<function, S_1, read_write> = var, S_1(vec4<f32>(0.0f)) |
| %8:ptr<function, vec4<f32>, read_write> = access %x_21_1, 0u |
| store %8, %x_20 |
| %9:S_1 = load %x_21_1 |
| %x_21:S_1 = let %9 |
| %11:vec4<f32> = access %x_21, 0u |
| store %x_3, %11 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B3: { |
| %13:void = call %main_1 |
| %14:vec4<f32> = load %x_3 |
| %15:main_out = construct %14 |
| ret %15 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |