| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(16) { |
| matrix_a_uni:mat4x4<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %x:ptr<function, i32, read_write> = var |
| %matrix_u:ptr<function, vec4<f32>, read_write> = var |
| %b:ptr<function, i32, read_write> = var |
| %matrix_b:ptr<function, vec4<f32>, read_write> = var |
| %x_42:ptr<function, vec4<f32>, read_write> = var |
| store %x, 4i |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %9:i32 = load %x |
| %x_10:i32 = let %9 |
| %11:bool = gte %x_10, 1i |
| if %11 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %12:i32 = load %x |
| %x_11:i32 = let %12 |
| store_vector_element %matrix_u, %x_11, 1.0f |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %14:i32 = load %x |
| %x_12:i32 = let %14 |
| %16:i32 = sub %x_12, 1i |
| store %x, %16 |
| next_iteration # -> $B3 |
| } |
| } |
| store %b, 4i |
| loop [b: $B7, c: $B8] { # loop_2 |
| $B7: { # body |
| %17:ptr<uniform, vec4<f32>, read> = access %x_8, 0u, 0i |
| %18:f32 = load_vector_element %17, 0u |
| %x_55:f32 = let %18 |
| %20:bool = lt %x_55, -1.0f |
| if %20 [t: $B9, f: $B10] { # if_2 |
| $B9: { # true |
| exit_if # if_2 |
| } |
| $B10: { # false |
| exit_loop # loop_2 |
| } |
| } |
| %21:i32 = load %b |
| %x_14:i32 = let %21 |
| %23:i32 = load %b |
| %x_15:i32 = let %23 |
| %25:bool = gt %x_15, 1i |
| if %25 [t: $B11, f: $B12] { # if_3 |
| $B11: { # true |
| %26:vec4<f32> = load %matrix_b |
| %x_62:vec4<f32> = let %26 |
| %28:vec4<f32> = load %matrix_b |
| %x_63:vec4<f32> = let %28 |
| %30:vec4<f32> = min %x_62, %x_63 |
| store %x_42, %30 |
| exit_if # if_3 |
| } |
| $B12: { # false |
| %31:vec4<f32> = load %matrix_u |
| %x_65:vec4<f32> = let %31 |
| store %x_42, %x_65 |
| exit_if # if_3 |
| } |
| } |
| %33:f32 = load_vector_element %x_42, 1u |
| %x_67:f32 = let %33 |
| store_vector_element %matrix_b, %x_14, %x_67 |
| continue # -> $B8 |
| } |
| $B8: { # continuing |
| %35:i32 = load %b |
| %x_16:i32 = let %35 |
| %37:i32 = sub %x_16, 1i |
| store %b, %37 |
| next_iteration # -> $B7 |
| } |
| } |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B13: { |
| %39:void = call %main_1 |
| %40:vec4<f32> = load %x_GLF_color |
| %41:main_out = construct %40 |
| ret %41 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |