| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(8) { |
| injectionSwitch:vec2<f32> @offset(0) |
| } |
| |
| StructType = struct @align(16) { |
| col:vec3<f32> @offset(0) |
| bbbb:vec4<bool> @offset(16) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %x_33:ptr<function, StructType, read_write> = var |
| %x_9:ptr<function, i32, read_write> = var |
| %x_38:ptr<function, i32, read_write> = var |
| %x_42:ptr<function, StructType, read_write> = var |
| %x_10:ptr<function, i32, read_write> = var |
| store %x_33, StructType(vec3<f32>(0.0f), vec4<bool>(false)) |
| store %x_9, 0i |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %x_34:ptr<function, StructType, read_write> = var |
| %x_7:ptr<function, i32, read_write> = var |
| %11:ptr<uniform, vec2<f32>, read> = access %x_5, 0u |
| %12:f32 = load_vector_element %11, 1u |
| %13:i32 = call %tint_f32_to_i32, %12 |
| store %x_38, %13 |
| %15:i32 = load %x_9 |
| %16:i32 = load %x_38 |
| %17:bool = lt %15, %16 |
| if %17 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %18:StructType = load %x_33 |
| store %x_34, %18 |
| %19:ptr<function, vec3<f32>, read_write> = access %x_34, 0u |
| store %19, vec3<f32>(1.0f, 0.0f, 0.0f) |
| %20:i32 = load %x_9 |
| %21:i32 = add %20, 1i |
| store %x_7, %21 |
| %22:StructType = load %x_34 |
| store %x_33, %22 |
| %23:i32 = load %x_7 |
| store %x_9, %23 |
| next_iteration # -> $B3 |
| } |
| } |
| %24:StructType = load %x_33 |
| store %x_42, %24 |
| store %x_10, 0i |
| loop [b: $B7, c: $B8] { # loop_2 |
| $B7: { # body |
| %x_43:ptr<function, StructType, read_write> = var |
| %x_8:ptr<function, i32, read_write> = var |
| %27:i32 = load %x_10 |
| %28:i32 = load %x_38 |
| %29:bool = lt %27, %28 |
| if %29 [t: $B9, f: $B10] { # if_2 |
| $B9: { # true |
| exit_if # if_2 |
| } |
| $B10: { # false |
| exit_loop # loop_2 |
| } |
| } |
| continue # -> $B8 |
| } |
| $B8: { # continuing |
| %30:StructType = load %x_42 |
| store %x_43, %30 |
| %31:ptr<function, vec3<f32>, read_write> = access %x_43, 0u |
| store %31, vec3<f32>(1.0f, 0.0f, 0.0f) |
| %32:i32 = load %x_10 |
| %33:i32 = add %32, 1i |
| store %x_8, %33 |
| %34:StructType = load %x_43 |
| store %x_42, %34 |
| %35:i32 = load %x_8 |
| store %x_10, %35 |
| next_iteration # -> $B7 |
| } |
| } |
| %36:ptr<function, vec3<f32>, read_write> = access %x_42, 0u |
| %37:vec3<f32> = load %36 |
| %x_47:vec3<f32> = let %37 |
| %39:f32 = access %x_47, 0u |
| %40:f32 = access %x_47, 1u |
| %41:f32 = access %x_47, 2u |
| %42:vec4<f32> = construct %39, %40, %41, 1.0f |
| store %x_GLF_color, %42 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B11: { |
| %44:void = call %main_1 |
| %45:vec4<f32> = load %x_GLF_color |
| %46:main_out = construct %45 |
| ret %46 |
| } |
| } |
| %tint_f32_to_i32 = func(%value:f32):i32 { |
| $B12: { |
| %48:i32 = convert %value |
| %49:bool = gte %value, -2147483648.0f |
| %50:i32 = select -2147483648i, %48, %49 |
| %51:bool = lte %value, 2147483520.0f |
| %52:i32 = select 2147483647i, %50, %51 |
| ret %52 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |