| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(8) { |
| injectionSwitch:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| } |
| |
| %performPartition_ = func():i32 { |
| $B2: { |
| %GLF_live0i:ptr<function, i32, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %x_10:ptr<function, i32, read_write> = var |
| %x_11:ptr<function, i32, read_write> = var |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| store %x_10, 0i |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %x_42:ptr<function, bool, read_write> = var |
| %9:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %10:f32 = load_vector_element %9, 1u |
| %11:bool = lt %10, 0.0f |
| store %x_42, %11 |
| %12:bool = load %x_42 |
| if %12 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| %13:i32 = load %x_10 |
| store %x_11, %13 |
| continue # -> $B4 |
| } |
| $B6: { # false |
| store %GLF_live0i, 0i |
| loop [b: $B7] { # loop_2 |
| $B7: { # body |
| %x_47:bool = let true |
| %15:bool = load %x_42 |
| if %15 [t: $B8] { # if_2 |
| $B8: { # true |
| exit_loop # loop_2 |
| } |
| } |
| ret 1i |
| } |
| } |
| %16:bool = load %x_42 |
| if %16 [t: $B9] { # if_3 |
| $B9: { # true |
| loop [b: $B10] { # loop_3 |
| $B10: { # body |
| ret 1i |
| } |
| } |
| exit_if # if_3 |
| } |
| } |
| %17:i32 = load %x_10 |
| store %x_11, %17 |
| continue # -> $B4 |
| } |
| } |
| unreachable |
| } |
| $B4: { # continuing |
| %18:i32 = load %x_11 |
| store %x_10, %18 |
| break_if true # -> [t: exit_loop loop_1, f: $B3] |
| } |
| } |
| %19:i32 = load %x_11 |
| ret %19 |
| } |
| } |
| %main_1 = func():void { |
| $B11: { |
| %21:i32 = call %performPartition_ |
| %x_9:i32 = let %21 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B12: { |
| %24:void = call %main_1 |
| %25:vec4<f32> = load %x_GLF_color |
| %26:main_out = construct %25 |
| ret %26 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |