commit | c6051422c5c67e7cb022da38b783ab17fb6dd645 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Thu Jun 06 17:46:39 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jun 06 17:46:39 2024 +0000 |
tree | 89304bb35263686eff70db65b9b1a3c6dbef357a | |
parent | 4afd48b6048e00af41b9187d211dcbaadbd02dbc [diff] |
[glsl] Fold TextureBuiltinsFromUniforms into GLSL bindings This CL moves the TextureBuiltinsFromUniforms data into the GLSL options bindings. Change-Id: I8a773dccc2fabfb97aaf78fccde1adc953fb4fea Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/191961 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.