#include <metal_stdlib> | |
using namespace metal; | |
float4x4 f() { | |
thread float4x4 tint_symbol = float4x4(float4(0.0f, 1.0f, 2.0f, 3.0f), float4(4.0f, 5.0f, 6.0f, 7.0f), float4(8.0f, 9.0f, 10.0f, 11.0f), float4(12.0f, 13.0f, 14.0f, 15.0f)); | |
float4x4 const m_1 = float4x4(tint_symbol); | |
return m_1; | |
} | |