|  | struct GammaTransferParams { | 
|  | float G; | 
|  | float A; | 
|  | float B; | 
|  | float C; | 
|  | float D; | 
|  | float E; | 
|  | float F; | 
|  | uint padding; | 
|  | }; | 
|  | struct ExternalTextureParams { | 
|  | uint numPlanes; | 
|  | uint doYuvToRgbConversionOnly; | 
|  | float3x4 yuvToRgbConversionMatrix; | 
|  | GammaTransferParams gammaDecodeParams; | 
|  | GammaTransferParams gammaEncodeParams; | 
|  | float3x3 gamutConversionMatrix; | 
|  | float3x2 coordTransformationMatrix; | 
|  | }; | 
|  |  | 
|  | Texture2D<float4> ext_tex_plane_1 : register(t1, space1); | 
|  | cbuffer cbuffer_ext_tex_params : register(b2, space1) { | 
|  | uint4 ext_tex_params[13]; | 
|  | }; | 
|  | Texture2D<float4> arg_0 : register(t0, space1); | 
|  |  | 
|  | float3 gammaCorrection(float3 v, GammaTransferParams params) { | 
|  | bool3 cond = (abs(v) < float3((params.D).xxx)); | 
|  | float3 t = (float3(sign(v)) * ((params.C * abs(v)) + params.F)); | 
|  | float3 f = (float3(sign(v)) * (pow(((params.A * abs(v)) + params.B), float3((params.G).xxx)) + params.E)); | 
|  | return (cond ? t : f); | 
|  | } | 
|  |  | 
|  | float4 textureLoadExternal(Texture2D<float4> plane0, Texture2D<float4> plane1, int2 coord, ExternalTextureParams params) { | 
|  | int2 coord1 = (coord >> (1u).xx); | 
|  | float4 color = float4(0.0f, 0.0f, 0.0f, 0.0f); | 
|  | if ((params.numPlanes == 1u)) { | 
|  | color = plane0.Load(int3(coord, 0)).rgba; | 
|  | } else { | 
|  | color = float4(mul(params.yuvToRgbConversionMatrix, float4(plane0.Load(int3(coord, 0)).r, plane1.Load(int3(coord1, 0)).rg, 1.0f)), 1.0f); | 
|  | } | 
|  | if ((params.doYuvToRgbConversionOnly == 0u)) { | 
|  | color = float4(gammaCorrection(color.rgb, params.gammaDecodeParams), color.a); | 
|  | color = float4(mul(color.rgb, params.gamutConversionMatrix), color.a); | 
|  | color = float4(gammaCorrection(color.rgb, params.gammaEncodeParams), color.a); | 
|  | } | 
|  | return color; | 
|  | } | 
|  |  | 
|  | float4 textureLoad2d(Texture2D<float4> tint_symbol, Texture2D<float4> ext_tex_plane_1_1, ExternalTextureParams ext_tex_params_1, int2 coords) { | 
|  | return textureLoadExternal(tint_symbol, ext_tex_plane_1_1, coords, ext_tex_params_1); | 
|  | } | 
|  |  | 
|  | float3x4 ext_tex_params_load_2(uint offset) { | 
|  | const uint scalar_offset = ((offset + 0u)) / 4; | 
|  | const uint scalar_offset_1 = ((offset + 16u)) / 4; | 
|  | const uint scalar_offset_2 = ((offset + 32u)) / 4; | 
|  | return float3x4(asfloat(ext_tex_params[scalar_offset / 4]), asfloat(ext_tex_params[scalar_offset_1 / 4]), asfloat(ext_tex_params[scalar_offset_2 / 4])); | 
|  | } | 
|  |  | 
|  | GammaTransferParams ext_tex_params_load_4(uint offset) { | 
|  | const uint scalar_offset_3 = ((offset + 0u)) / 4; | 
|  | const uint scalar_offset_4 = ((offset + 4u)) / 4; | 
|  | const uint scalar_offset_5 = ((offset + 8u)) / 4; | 
|  | const uint scalar_offset_6 = ((offset + 12u)) / 4; | 
|  | const uint scalar_offset_7 = ((offset + 16u)) / 4; | 
|  | const uint scalar_offset_8 = ((offset + 20u)) / 4; | 
|  | const uint scalar_offset_9 = ((offset + 24u)) / 4; | 
|  | const uint scalar_offset_10 = ((offset + 28u)) / 4; | 
|  | GammaTransferParams tint_symbol_2 = {asfloat(ext_tex_params[scalar_offset_3 / 4][scalar_offset_3 % 4]), asfloat(ext_tex_params[scalar_offset_4 / 4][scalar_offset_4 % 4]), asfloat(ext_tex_params[scalar_offset_5 / 4][scalar_offset_5 % 4]), asfloat(ext_tex_params[scalar_offset_6 / 4][scalar_offset_6 % 4]), asfloat(ext_tex_params[scalar_offset_7 / 4][scalar_offset_7 % 4]), asfloat(ext_tex_params[scalar_offset_8 / 4][scalar_offset_8 % 4]), asfloat(ext_tex_params[scalar_offset_9 / 4][scalar_offset_9 % 4]), ext_tex_params[scalar_offset_10 / 4][scalar_offset_10 % 4]}; | 
|  | return tint_symbol_2; | 
|  | } | 
|  |  | 
|  | float3x3 ext_tex_params_load_6(uint offset) { | 
|  | const uint scalar_offset_11 = ((offset + 0u)) / 4; | 
|  | const uint scalar_offset_12 = ((offset + 16u)) / 4; | 
|  | const uint scalar_offset_13 = ((offset + 32u)) / 4; | 
|  | return float3x3(asfloat(ext_tex_params[scalar_offset_11 / 4].xyz), asfloat(ext_tex_params[scalar_offset_12 / 4].xyz), asfloat(ext_tex_params[scalar_offset_13 / 4].xyz)); | 
|  | } | 
|  |  | 
|  | float3x2 ext_tex_params_load_8(uint offset) { | 
|  | const uint scalar_offset_14 = ((offset + 0u)) / 4; | 
|  | uint4 ubo_load = ext_tex_params[scalar_offset_14 / 4]; | 
|  | const uint scalar_offset_15 = ((offset + 8u)) / 4; | 
|  | uint4 ubo_load_1 = ext_tex_params[scalar_offset_15 / 4]; | 
|  | const uint scalar_offset_16 = ((offset + 16u)) / 4; | 
|  | uint4 ubo_load_2 = ext_tex_params[scalar_offset_16 / 4]; | 
|  | return float3x2(asfloat(((scalar_offset_14 & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_15 & 2) ? ubo_load_1.zw : ubo_load_1.xy)), asfloat(((scalar_offset_16 & 2) ? ubo_load_2.zw : ubo_load_2.xy))); | 
|  | } | 
|  |  | 
|  | ExternalTextureParams ext_tex_params_load(uint offset) { | 
|  | const uint scalar_offset_17 = ((offset + 0u)) / 4; | 
|  | const uint scalar_offset_18 = ((offset + 4u)) / 4; | 
|  | ExternalTextureParams tint_symbol_3 = {ext_tex_params[scalar_offset_17 / 4][scalar_offset_17 % 4], ext_tex_params[scalar_offset_18 / 4][scalar_offset_18 % 4], ext_tex_params_load_2((offset + 16u)), ext_tex_params_load_4((offset + 64u)), ext_tex_params_load_4((offset + 96u)), ext_tex_params_load_6((offset + 128u)), ext_tex_params_load_8((offset + 176u))}; | 
|  | return tint_symbol_3; | 
|  | } | 
|  |  | 
|  | void doTextureLoad() { | 
|  | float4 res = textureLoad2d(arg_0, ext_tex_plane_1, ext_tex_params_load(0u), (0).xx); | 
|  | } | 
|  |  | 
|  | struct tint_symbol_1 { | 
|  | float4 value : SV_Position; | 
|  | }; | 
|  |  | 
|  | float4 vertex_main_inner() { | 
|  | doTextureLoad(); | 
|  | return (0.0f).xxxx; | 
|  | } | 
|  |  | 
|  | tint_symbol_1 vertex_main() { | 
|  | float4 inner_result = vertex_main_inner(); | 
|  | tint_symbol_1 wrapper_result = (tint_symbol_1)0; | 
|  | wrapper_result.value = inner_result; | 
|  | return wrapper_result; | 
|  | } | 
|  |  | 
|  | void fragment_main() { | 
|  | doTextureLoad(); | 
|  | return; | 
|  | } | 
|  |  | 
|  | [numthreads(1, 1, 1)] | 
|  | void compute_main() { | 
|  | doTextureLoad(); | 
|  | return; | 
|  | } |