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tint
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shader_io
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invariant_struct_member.wgsl.expected.ir.msl
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:
FAILED
#include
<metal_stdlib>
using
namespace
metal
;
struct
Out
{
float4 pos
[[
position
]]
TINT_INVARIANT
;
};
Out
tint_symbol
()
{
return
Out
{};
}