| template<typename T, size_t N> |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| #define TINT_ISOLATE_UB(VOLATILE_NAME) \ |
| volatile bool VOLATILE_NAME = true; \ |
| void foo(device tint_array<int, 4>* const arg) { |
| bool tint_continue = false; |
| TINT_ISOLATE_UB(tint_volatile_true) for(int i = 0; (i < 4); i = as_type<int>((as_type<uint>(i) + as_type<uint>(1)))) { |
| fragment void tint_symbol_1(device tint_array<int, 4>* tint_symbol_2 [[buffer(0)]]) { |