var<private> frag_color : vec4<f32>; | |
var<private> color_out : vec4<f32>; | |
fn main_1() { | |
var iv : vec2<i32>; | |
let x_28 : vec4<f32> = frag_color; | |
iv = vec2<i32>((vec2<f32>(x_28.x, x_28.y) * 256.0)); | |
let x_33 : i32 = iv.y; | |
if ((((x_33 / 2) & 64) == 64)) { | |
color_out = vec4<f32>(1.0, 0.0, 0.0, 1.0); | |
} else { | |
color_out = vec4<f32>(0.0, 1.0, 1.0, 1.0); | |
} | |
return; | |
} | |
struct main_out { | |
@location(0) | |
color_out_1 : vec4<f32>, | |
} | |
@fragment | |
fn main(@location(1) frag_color_param : vec4<f32>) -> main_out { | |
frag_color = frag_color_param; | |
main_1(); | |
return main_out(color_out); | |
} |