blob: ed7a995d9c3c9181311df8a28214fb998edf55ad [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
int2 tint_clamp(int2 e, int2 low, int2 high) {
return min(max(e, low), high);
}
struct GammaTransferParams {
/* 0x0000 */ float G;
/* 0x0004 */ float A;
/* 0x0008 */ float B;
/* 0x000c */ float C;
/* 0x0010 */ float D;
/* 0x0014 */ float E;
/* 0x0018 */ float F;
/* 0x001c */ uint padding;
};
struct ExternalTextureParams {
/* 0x0000 */ uint numPlanes;
/* 0x0004 */ uint doYuvToRgbConversionOnly;
/* 0x0008 */ tint_array<int8_t, 8> tint_pad;
/* 0x0010 */ float3x4 yuvToRgbConversionMatrix;
/* 0x0040 */ GammaTransferParams gammaDecodeParams;
/* 0x0060 */ GammaTransferParams gammaEncodeParams;
/* 0x0080 */ float3x3 gamutConversionMatrix;
};
float3 gammaCorrection(float3 v, GammaTransferParams params) {
bool3 const cond = (fabs(v) < float3(params.D));
float3 const t_1 = (sign(v) * ((params.C * fabs(v)) + params.F));
float3 const f = (sign(v) * (pow(((params.A * fabs(v)) + params.B), float3(params.G)) + params.E));
return select(f, t_1, cond);
}
float4 textureLoadExternal(texture2d<float, access::sample> plane0, texture2d<float, access::sample> plane1, int2 coord, ExternalTextureParams params) {
float3 color = 0.0f;
if ((params.numPlanes == 1u)) {
color = float4(plane0.read(uint2(coord), 0)).rgb;
} else {
color = (float4(plane0.read(uint2(coord), 0)[0], float4(plane1.read(uint2(coord), 0)).rg, 1.0f) * params.yuvToRgbConversionMatrix);
}
if ((params.doYuvToRgbConversionOnly == 0u)) {
color = gammaCorrection(color, params.gammaDecodeParams);
color = (params.gamutConversionMatrix * color);
color = gammaCorrection(color, params.gammaEncodeParams);
}
return float4(color, 1.0f);
}
kernel void tint_symbol(texture2d<float, access::sample> tint_symbol_5 [[texture(0)]], texture2d<float, access::sample> tint_symbol_6 [[texture(1)]], const constant ExternalTextureParams* tint_symbol_7 [[buffer(0)]], texture2d<float, access::write> tint_symbol_8 [[texture(2)]]) {
int2 const tint_symbol_1 = tint_clamp(int2(10), int2(0), int2((uint2(uint2(tint_symbol_5.get_width(), tint_symbol_5.get_height())) - uint2(1u))));
float4 red = textureLoadExternal(tint_symbol_5, tint_symbol_6, tint_symbol_1, *(tint_symbol_7));
int2 const tint_symbol_2 = tint_clamp(int2(0), int2(0), int2((uint2(uint2(tint_symbol_8.get_width(), tint_symbol_8.get_height())) - uint2(1u))));
tint_symbol_8.write(red, uint2(tint_symbol_2));
int2 const tint_symbol_3 = tint_clamp(int2(70, 118), int2(0), int2((uint2(uint2(tint_symbol_5.get_width(), tint_symbol_5.get_height())) - uint2(1u))));
float4 green = textureLoadExternal(tint_symbol_5, tint_symbol_6, tint_symbol_3, *(tint_symbol_7));
int2 const tint_symbol_4 = tint_clamp(int2(1, 0), int2(0), int2((uint2(uint2(tint_symbol_8.get_width(), tint_symbol_8.get_height())) - uint2(1u))));
tint_symbol_8.write(green, uint2(tint_symbol_4));
return;
}