| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float: require |
| |
| |
| struct Inner { |
| float scalar_f32; |
| int scalar_i32; |
| uint scalar_u32; |
| float16_t scalar_f16; |
| vec2 vec2_f32; |
| ivec2 vec2_i32; |
| uvec2 vec2_u32; |
| f16vec2 vec2_f16; |
| uint tint_pad_0; |
| vec3 vec3_f32; |
| uint tint_pad_1; |
| ivec3 vec3_i32; |
| uint tint_pad_2; |
| uvec3 vec3_u32; |
| uint tint_pad_3; |
| f16vec3 vec3_f16; |
| uint tint_pad_4; |
| uint tint_pad_5; |
| vec4 vec4_f32; |
| ivec4 vec4_i32; |
| uvec4 vec4_u32; |
| f16vec4 vec4_f16; |
| mat2 mat2x2_f32; |
| uint tint_pad_6; |
| uint tint_pad_7; |
| mat2x3 mat2x3_f32; |
| mat2x4 mat2x4_f32; |
| mat3x2 mat3x2_f32; |
| uint tint_pad_8; |
| uint tint_pad_9; |
| mat3 mat3x3_f32; |
| mat3x4 mat3x4_f32; |
| mat4x2 mat4x2_f32; |
| mat4x3 mat4x3_f32; |
| mat4 mat4x4_f32; |
| f16mat2 mat2x2_f16; |
| f16mat2x3 mat2x3_f16; |
| f16mat2x4 mat2x4_f16; |
| f16mat3x2 mat3x2_f16; |
| uint tint_pad_10; |
| f16mat3 mat3x3_f16; |
| f16mat3x4 mat3x4_f16; |
| f16mat4x2 mat4x2_f16; |
| f16mat4x3 mat4x3_f16; |
| f16mat4 mat4x4_f16; |
| uint tint_pad_11; |
| uint tint_pad_12; |
| vec3 arr2_vec3_f32[2]; |
| f16mat4x2 arr2_mat4x2_f16[2]; |
| }; |
| |
| layout(binding = 0, std430) |
| buffer S_1_ssbo { |
| Inner arr[]; |
| } sb; |
| layout(binding = 1, std430) |
| buffer s_block_1_ssbo { |
| int inner; |
| } v; |
| int tint_f32_to_i32(float value) { |
| return int(clamp(value, -2147483648.0f, 2147483520.0f)); |
| } |
| int tint_f16_to_i32(float16_t value) { |
| return int(clamp(value, -65504.0hf, 65504.0hf)); |
| } |
| void main_inner(uint idx) { |
| uint v_1 = min(idx, (uint(sb.arr.length()) - 1u)); |
| float scalar_f32 = sb.arr[v_1].scalar_f32; |
| uint v_2 = min(idx, (uint(sb.arr.length()) - 1u)); |
| int scalar_i32 = sb.arr[v_2].scalar_i32; |
| uint v_3 = min(idx, (uint(sb.arr.length()) - 1u)); |
| uint scalar_u32 = sb.arr[v_3].scalar_u32; |
| uint v_4 = min(idx, (uint(sb.arr.length()) - 1u)); |
| float16_t scalar_f16 = sb.arr[v_4].scalar_f16; |
| uint v_5 = min(idx, (uint(sb.arr.length()) - 1u)); |
| vec2 vec2_f32 = sb.arr[v_5].vec2_f32; |
| uint v_6 = min(idx, (uint(sb.arr.length()) - 1u)); |
| ivec2 vec2_i32 = sb.arr[v_6].vec2_i32; |
| uint v_7 = min(idx, (uint(sb.arr.length()) - 1u)); |
| uvec2 vec2_u32 = sb.arr[v_7].vec2_u32; |
| uint v_8 = min(idx, (uint(sb.arr.length()) - 1u)); |
| f16vec2 vec2_f16 = sb.arr[v_8].vec2_f16; |
| uint v_9 = min(idx, (uint(sb.arr.length()) - 1u)); |
| vec3 vec3_f32 = sb.arr[v_9].vec3_f32; |
| uint v_10 = min(idx, (uint(sb.arr.length()) - 1u)); |
| ivec3 vec3_i32 = sb.arr[v_10].vec3_i32; |
| uint v_11 = min(idx, (uint(sb.arr.length()) - 1u)); |
| uvec3 vec3_u32 = sb.arr[v_11].vec3_u32; |
| uint v_12 = min(idx, (uint(sb.arr.length()) - 1u)); |
| f16vec3 vec3_f16 = sb.arr[v_12].vec3_f16; |
| uint v_13 = min(idx, (uint(sb.arr.length()) - 1u)); |
| vec4 vec4_f32 = sb.arr[v_13].vec4_f32; |
| uint v_14 = min(idx, (uint(sb.arr.length()) - 1u)); |
| ivec4 vec4_i32 = sb.arr[v_14].vec4_i32; |
| uint v_15 = min(idx, (uint(sb.arr.length()) - 1u)); |
| uvec4 vec4_u32 = sb.arr[v_15].vec4_u32; |
| uint v_16 = min(idx, (uint(sb.arr.length()) - 1u)); |
| f16vec4 vec4_f16 = sb.arr[v_16].vec4_f16; |
| uint v_17 = min(idx, (uint(sb.arr.length()) - 1u)); |
| mat2 mat2x2_f32 = sb.arr[v_17].mat2x2_f32; |
| uint v_18 = min(idx, (uint(sb.arr.length()) - 1u)); |
| mat2x3 mat2x3_f32 = sb.arr[v_18].mat2x3_f32; |
| uint v_19 = min(idx, (uint(sb.arr.length()) - 1u)); |
| mat2x4 mat2x4_f32 = sb.arr[v_19].mat2x4_f32; |
| uint v_20 = min(idx, (uint(sb.arr.length()) - 1u)); |
| mat3x2 mat3x2_f32 = sb.arr[v_20].mat3x2_f32; |
| uint v_21 = min(idx, (uint(sb.arr.length()) - 1u)); |
| mat3 mat3x3_f32 = sb.arr[v_21].mat3x3_f32; |
| uint v_22 = min(idx, (uint(sb.arr.length()) - 1u)); |
| mat3x4 mat3x4_f32 = sb.arr[v_22].mat3x4_f32; |
| uint v_23 = min(idx, (uint(sb.arr.length()) - 1u)); |
| mat4x2 mat4x2_f32 = sb.arr[v_23].mat4x2_f32; |
| uint v_24 = min(idx, (uint(sb.arr.length()) - 1u)); |
| mat4x3 mat4x3_f32 = sb.arr[v_24].mat4x3_f32; |
| uint v_25 = min(idx, (uint(sb.arr.length()) - 1u)); |
| mat4 mat4x4_f32 = sb.arr[v_25].mat4x4_f32; |
| uint v_26 = min(idx, (uint(sb.arr.length()) - 1u)); |
| f16mat2 mat2x2_f16 = sb.arr[v_26].mat2x2_f16; |
| uint v_27 = min(idx, (uint(sb.arr.length()) - 1u)); |
| f16mat2x3 mat2x3_f16 = sb.arr[v_27].mat2x3_f16; |
| uint v_28 = min(idx, (uint(sb.arr.length()) - 1u)); |
| f16mat2x4 mat2x4_f16 = sb.arr[v_28].mat2x4_f16; |
| uint v_29 = min(idx, (uint(sb.arr.length()) - 1u)); |
| f16mat3x2 mat3x2_f16 = sb.arr[v_29].mat3x2_f16; |
| uint v_30 = min(idx, (uint(sb.arr.length()) - 1u)); |
| f16mat3 mat3x3_f16 = sb.arr[v_30].mat3x3_f16; |
| uint v_31 = min(idx, (uint(sb.arr.length()) - 1u)); |
| f16mat3x4 mat3x4_f16 = sb.arr[v_31].mat3x4_f16; |
| uint v_32 = min(idx, (uint(sb.arr.length()) - 1u)); |
| f16mat4x2 mat4x2_f16 = sb.arr[v_32].mat4x2_f16; |
| uint v_33 = min(idx, (uint(sb.arr.length()) - 1u)); |
| f16mat4x3 mat4x3_f16 = sb.arr[v_33].mat4x3_f16; |
| uint v_34 = min(idx, (uint(sb.arr.length()) - 1u)); |
| f16mat4 mat4x4_f16 = sb.arr[v_34].mat4x4_f16; |
| uint v_35 = min(idx, (uint(sb.arr.length()) - 1u)); |
| vec3 arr2_vec3_f32[2] = sb.arr[v_35].arr2_vec3_f32; |
| uint v_36 = min(idx, (uint(sb.arr.length()) - 1u)); |
| f16mat4x2 arr2_mat4x2_f16[2] = sb.arr[v_36].arr2_mat4x2_f16; |
| uint v_37 = uint(tint_f32_to_i32(scalar_f32)); |
| int v_38 = int((v_37 + uint(scalar_i32))); |
| int v_39 = int(scalar_u32); |
| uint v_40 = uint(v_38); |
| int v_41 = int((v_40 + uint(v_39))); |
| int v_42 = tint_f16_to_i32(scalar_f16); |
| uint v_43 = uint(v_41); |
| int v_44 = int((v_43 + uint(v_42))); |
| int v_45 = tint_f32_to_i32(vec2_f32.x); |
| uint v_46 = uint(v_44); |
| uint v_47 = uint(int((v_46 + uint(v_45)))); |
| int v_48 = int((v_47 + uint(vec2_i32.x))); |
| int v_49 = int(vec2_u32.x); |
| uint v_50 = uint(v_48); |
| int v_51 = int((v_50 + uint(v_49))); |
| int v_52 = tint_f16_to_i32(vec2_f16.x); |
| uint v_53 = uint(v_51); |
| int v_54 = int((v_53 + uint(v_52))); |
| int v_55 = tint_f32_to_i32(vec3_f32.y); |
| uint v_56 = uint(v_54); |
| uint v_57 = uint(int((v_56 + uint(v_55)))); |
| int v_58 = int((v_57 + uint(vec3_i32.y))); |
| int v_59 = int(vec3_u32.y); |
| uint v_60 = uint(v_58); |
| int v_61 = int((v_60 + uint(v_59))); |
| int v_62 = tint_f16_to_i32(vec3_f16.y); |
| uint v_63 = uint(v_61); |
| int v_64 = int((v_63 + uint(v_62))); |
| int v_65 = tint_f32_to_i32(vec4_f32.z); |
| uint v_66 = uint(v_64); |
| uint v_67 = uint(int((v_66 + uint(v_65)))); |
| int v_68 = int((v_67 + uint(vec4_i32.z))); |
| int v_69 = int(vec4_u32.z); |
| uint v_70 = uint(v_68); |
| int v_71 = int((v_70 + uint(v_69))); |
| int v_72 = tint_f16_to_i32(vec4_f16.z); |
| uint v_73 = uint(v_71); |
| int v_74 = int((v_73 + uint(v_72))); |
| int v_75 = tint_f32_to_i32(mat2x2_f32[0u].x); |
| uint v_76 = uint(v_74); |
| int v_77 = int((v_76 + uint(v_75))); |
| int v_78 = tint_f32_to_i32(mat2x3_f32[0u].x); |
| uint v_79 = uint(v_77); |
| int v_80 = int((v_79 + uint(v_78))); |
| int v_81 = tint_f32_to_i32(mat2x4_f32[0u].x); |
| uint v_82 = uint(v_80); |
| int v_83 = int((v_82 + uint(v_81))); |
| int v_84 = tint_f32_to_i32(mat3x2_f32[0u].x); |
| uint v_85 = uint(v_83); |
| int v_86 = int((v_85 + uint(v_84))); |
| int v_87 = tint_f32_to_i32(mat3x3_f32[0u].x); |
| uint v_88 = uint(v_86); |
| int v_89 = int((v_88 + uint(v_87))); |
| int v_90 = tint_f32_to_i32(mat3x4_f32[0u].x); |
| uint v_91 = uint(v_89); |
| int v_92 = int((v_91 + uint(v_90))); |
| int v_93 = tint_f32_to_i32(mat4x2_f32[0u].x); |
| uint v_94 = uint(v_92); |
| int v_95 = int((v_94 + uint(v_93))); |
| int v_96 = tint_f32_to_i32(mat4x3_f32[0u].x); |
| uint v_97 = uint(v_95); |
| int v_98 = int((v_97 + uint(v_96))); |
| int v_99 = tint_f32_to_i32(mat4x4_f32[0u].x); |
| uint v_100 = uint(v_98); |
| int v_101 = int((v_100 + uint(v_99))); |
| int v_102 = tint_f16_to_i32(mat2x2_f16[0u].x); |
| uint v_103 = uint(v_101); |
| int v_104 = int((v_103 + uint(v_102))); |
| int v_105 = tint_f16_to_i32(mat2x3_f16[0u].x); |
| uint v_106 = uint(v_104); |
| int v_107 = int((v_106 + uint(v_105))); |
| int v_108 = tint_f16_to_i32(mat2x4_f16[0u].x); |
| uint v_109 = uint(v_107); |
| int v_110 = int((v_109 + uint(v_108))); |
| int v_111 = tint_f16_to_i32(mat3x2_f16[0u].x); |
| uint v_112 = uint(v_110); |
| int v_113 = int((v_112 + uint(v_111))); |
| int v_114 = tint_f16_to_i32(mat3x3_f16[0u].x); |
| uint v_115 = uint(v_113); |
| int v_116 = int((v_115 + uint(v_114))); |
| int v_117 = tint_f16_to_i32(mat3x4_f16[0u].x); |
| uint v_118 = uint(v_116); |
| int v_119 = int((v_118 + uint(v_117))); |
| int v_120 = tint_f16_to_i32(mat4x2_f16[0u].x); |
| uint v_121 = uint(v_119); |
| int v_122 = int((v_121 + uint(v_120))); |
| int v_123 = tint_f16_to_i32(mat4x3_f16[0u].x); |
| uint v_124 = uint(v_122); |
| int v_125 = int((v_124 + uint(v_123))); |
| int v_126 = tint_f16_to_i32(mat4x4_f16[0u].x); |
| uint v_127 = uint(v_125); |
| int v_128 = int((v_127 + uint(v_126))); |
| int v_129 = tint_f16_to_i32(arr2_mat4x2_f16[0u][0u].x); |
| uint v_130 = uint(v_128); |
| int v_131 = int((v_130 + uint(v_129))); |
| int v_132 = tint_f32_to_i32(arr2_vec3_f32[0u].x); |
| uint v_133 = uint(v_131); |
| v.inner = int((v_133 + uint(v_132))); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| main_inner(gl_LocalInvocationIndex); |
| } |