blob: b93077745be54571e1c9ebaf968e9eedde58aa68 [file]
//
// fragment_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<float4> arg_0 : register(u0, space1);
float4 textureLoad_4c13b0() {
float4 res = arg_0.Load(int4(int2((1u).xx), int(1), int(0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_4c13b0()));
}
//
// compute_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<float4> arg_0 : register(u0, space1);
float4 textureLoad_4c13b0() {
float4 res = arg_0.Load(int4(int2((1u).xx), int(1), int(0)));
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_4c13b0()));
}