blob: 5ed5eff34b22dfb3405500d04d052ca802fef60e [file] [log] [blame]
@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>;
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<r16unorm, read_write>;
fn textureLoad_a6cd0c() -> vec4<f32> {
var res : vec4<f32> = textureLoad(arg_0, vec2<u32>(1u), 1i);
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureLoad_a6cd0c();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureLoad_a6cd0c();
}