| @group(1) @binding(0) var arg_0 : texture_storage_1d<rg8unorm, write>; | |
| fn textureStore_94e54c() { | |
| textureStore(arg_0, 1u, vec4<f32>(1.0f)); | |
| } | |
| @fragment | |
| fn fragment_main() { | |
| textureStore_94e54c(); | |
| } | |
| @compute @workgroup_size(1) | |
| fn compute_main() { | |
| textureStore_94e54c(); | |
| } |