| SKIP: FAILED |
| |
| Error parsing GLSL shader: |
| ERROR: 0:9: 'image load-store format' : not supported with this profile: es |
| ERROR: 0:9: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| Error parsing GLSL shader: |
| ERROR: 0:7: 'image load-store format' : not supported with this profile: es |
| ERROR: 0:7: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| Error parsing GLSL shader: |
| ERROR: 0:9: 'image load-store format' : not supported with this profile: es |
| ERROR: 0:9: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| // |
| // fragment_main |
| // |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer f_prevent_dce_block_ssbo { |
| vec4 inner; |
| } v; |
| layout(binding = 1, rgba16_snorm) uniform highp readonly image2DArray f_arg_0; |
| vec4 textureLoad_b51e45() { |
| uvec2 arg_1 = uvec2(1u); |
| int arg_2 = 1; |
| uvec2 v_1 = arg_1; |
| int v_2 = arg_2; |
| uint v_3 = (uint(imageSize(f_arg_0).z) - 1u); |
| uint v_4 = min(uint(v_2), v_3); |
| ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(f_arg_0).xy) - uvec2(1u)))); |
| vec4 res = imageLoad(f_arg_0, ivec3(v_5, int(v_4))); |
| return res; |
| } |
| void main() { |
| v.inner = textureLoad_b51e45(); |
| } |
| // |
| // compute_main |
| // |
| #version 310 es |
| |
| layout(binding = 0, std430) |
| buffer prevent_dce_block_1_ssbo { |
| vec4 inner; |
| } v; |
| layout(binding = 1, rgba16_snorm) uniform highp readonly image2DArray arg_0; |
| vec4 textureLoad_b51e45() { |
| uvec2 arg_1 = uvec2(1u); |
| int arg_2 = 1; |
| uvec2 v_1 = arg_1; |
| int v_2 = arg_2; |
| uint v_3 = (uint(imageSize(arg_0).z) - 1u); |
| uint v_4 = min(uint(v_2), v_3); |
| ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u)))); |
| vec4 res = imageLoad(arg_0, ivec3(v_5, int(v_4))); |
| return res; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| v.inner = textureLoad_b51e45(); |
| } |
| // |
| // vertex_main |
| // |
| #version 310 es |
| |
| |
| struct VertexOutput { |
| vec4 pos; |
| vec4 prevent_dce; |
| }; |
| |
| layout(binding = 0, rgba16_snorm) uniform highp readonly image2DArray v_arg_0; |
| layout(location = 0) flat out vec4 tint_interstage_location0; |
| vec4 textureLoad_b51e45() { |
| uvec2 arg_1 = uvec2(1u); |
| int arg_2 = 1; |
| uvec2 v = arg_1; |
| int v_1 = arg_2; |
| uint v_2 = (uint(imageSize(v_arg_0).z) - 1u); |
| uint v_3 = min(uint(v_1), v_2); |
| ivec2 v_4 = ivec2(min(v, (uvec2(imageSize(v_arg_0).xy) - uvec2(1u)))); |
| vec4 res = imageLoad(v_arg_0, ivec3(v_4, int(v_3))); |
| return res; |
| } |
| VertexOutput vertex_main_inner() { |
| VertexOutput v_5 = VertexOutput(vec4(0.0f), vec4(0.0f)); |
| v_5.pos = vec4(0.0f); |
| v_5.prevent_dce = textureLoad_b51e45(); |
| return v_5; |
| } |
| void main() { |
| VertexOutput v_6 = vertex_main_inner(); |
| gl_Position = vec4(v_6.pos.x, -(v_6.pos.y), ((2.0f * v_6.pos.z) - v_6.pos.w), v_6.pos.w); |
| tint_interstage_location0 = v_6.prevent_dce; |
| gl_PointSize = 1.0f; |
| } |
| |
| tint executable returned error: exit status 1 |