commit | c6cbcdb05b5cf597a7f679b04c96fa34076c30ae | [log] [tgz] |
---|---|---|
author | shrekshao <shrekshao@google.com> | Mon Jul 11 18:11:14 2022 +0000 |
committer | Shrek Shao <shrekshao@google.com> | Mon Jul 11 18:11:14 2022 +0000 |
tree | 39b468e48f56e11eaf904c9497b82cbc230f60ab | |
parent | e629aee91a87e9ad7d0b5d4cee88206eda15565e [diff] |
Add internal usage for copyTextureForBrowser Add an internal usage option for copyTextureForBrowserOption allowing internal calls from call to use canvas context texture as source/destination. Bug: chromium:1331139 Change-Id: Ida8421b3962a6434e8ef57c581c7a2e1d607954c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94985 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Loko Kung <lokokung@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.