blob: 5e8a28150489c3662ec79e8e8ad647a193be2d1f [file]
//
// fragment_main
//
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
uint firstTrailingBit_47d475() {
uint arg_0 = 1u;
uint v_1 = arg_0;
uint res = mix((mix(0u, 16u, ((v_1 & 65535u) == 0u)) | (mix(0u, 8u, (((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) & 255u) == 0u)) | (mix(0u, 4u, ((((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) >> mix(0u, 8u, (((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) & 255u) == 0u))) & 15u) == 0u)) | (mix(0u, 2u, (((((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) >> mix(0u, 8u, (((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) & 255u) == 0u))) >> mix(0u, 4u, ((((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) >> mix(0u, 8u, (((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) & 255u) == 0u))) & 15u) == 0u))) & 3u) == 0u)) | mix(0u, 1u, ((((((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) >> mix(0u, 8u, (((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) & 255u) == 0u))) >> mix(0u, 4u, ((((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) >> mix(0u, 8u, (((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) & 255u) == 0u))) & 15u) == 0u))) >> mix(0u, 2u, (((((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) >> mix(0u, 8u, (((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) & 255u) == 0u))) >> mix(0u, 4u, ((((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) >> mix(0u, 8u, (((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) & 255u) == 0u))) & 15u) == 0u))) & 3u) == 0u))) & 1u) == 0u)))))), 4294967295u, (((((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) >> mix(0u, 8u, (((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) & 255u) == 0u))) >> mix(0u, 4u, ((((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) >> mix(0u, 8u, (((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) & 255u) == 0u))) & 15u) == 0u))) >> mix(0u, 2u, (((((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) >> mix(0u, 8u, (((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) & 255u) == 0u))) >> mix(0u, 4u, ((((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) >> mix(0u, 8u, (((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) & 255u) == 0u))) & 15u) == 0u))) & 3u) == 0u))) == 0u));
return res;
}
void main() {
v.inner = firstTrailingBit_47d475();
}
//
// compute_main
//
#version 310 es
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
uint inner;
} v;
uint firstTrailingBit_47d475() {
uint arg_0 = 1u;
uint v_1 = arg_0;
uint res = mix((mix(0u, 16u, ((v_1 & 65535u) == 0u)) | (mix(0u, 8u, (((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) & 255u) == 0u)) | (mix(0u, 4u, ((((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) >> mix(0u, 8u, (((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) & 255u) == 0u))) & 15u) == 0u)) | (mix(0u, 2u, (((((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) >> mix(0u, 8u, (((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) & 255u) == 0u))) >> mix(0u, 4u, ((((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) >> mix(0u, 8u, (((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) & 255u) == 0u))) & 15u) == 0u))) & 3u) == 0u)) | mix(0u, 1u, ((((((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) >> mix(0u, 8u, (((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) & 255u) == 0u))) >> mix(0u, 4u, ((((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) >> mix(0u, 8u, (((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) & 255u) == 0u))) & 15u) == 0u))) >> mix(0u, 2u, (((((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) >> mix(0u, 8u, (((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) & 255u) == 0u))) >> mix(0u, 4u, ((((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) >> mix(0u, 8u, (((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) & 255u) == 0u))) & 15u) == 0u))) & 3u) == 0u))) & 1u) == 0u)))))), 4294967295u, (((((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) >> mix(0u, 8u, (((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) & 255u) == 0u))) >> mix(0u, 4u, ((((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) >> mix(0u, 8u, (((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) & 255u) == 0u))) & 15u) == 0u))) >> mix(0u, 2u, (((((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) >> mix(0u, 8u, (((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) & 255u) == 0u))) >> mix(0u, 4u, ((((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) >> mix(0u, 8u, (((v_1 >> mix(0u, 16u, ((v_1 & 65535u) == 0u))) & 255u) == 0u))) & 15u) == 0u))) & 3u) == 0u))) == 0u));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = firstTrailingBit_47d475();
}
//
// vertex_main
//
#version 310 es
struct VertexOutput {
vec4 pos;
uint prevent_dce;
};
layout(location = 0) flat out uint tint_interstage_location0;
uint firstTrailingBit_47d475() {
uint arg_0 = 1u;
uint v = arg_0;
uint res = mix((mix(0u, 16u, ((v & 65535u) == 0u)) | (mix(0u, 8u, (((v >> mix(0u, 16u, ((v & 65535u) == 0u))) & 255u) == 0u)) | (mix(0u, 4u, ((((v >> mix(0u, 16u, ((v & 65535u) == 0u))) >> mix(0u, 8u, (((v >> mix(0u, 16u, ((v & 65535u) == 0u))) & 255u) == 0u))) & 15u) == 0u)) | (mix(0u, 2u, (((((v >> mix(0u, 16u, ((v & 65535u) == 0u))) >> mix(0u, 8u, (((v >> mix(0u, 16u, ((v & 65535u) == 0u))) & 255u) == 0u))) >> mix(0u, 4u, ((((v >> mix(0u, 16u, ((v & 65535u) == 0u))) >> mix(0u, 8u, (((v >> mix(0u, 16u, ((v & 65535u) == 0u))) & 255u) == 0u))) & 15u) == 0u))) & 3u) == 0u)) | mix(0u, 1u, ((((((v >> mix(0u, 16u, ((v & 65535u) == 0u))) >> mix(0u, 8u, (((v >> mix(0u, 16u, ((v & 65535u) == 0u))) & 255u) == 0u))) >> mix(0u, 4u, ((((v >> mix(0u, 16u, ((v & 65535u) == 0u))) >> mix(0u, 8u, (((v >> mix(0u, 16u, ((v & 65535u) == 0u))) & 255u) == 0u))) & 15u) == 0u))) >> mix(0u, 2u, (((((v >> mix(0u, 16u, ((v & 65535u) == 0u))) >> mix(0u, 8u, (((v >> mix(0u, 16u, ((v & 65535u) == 0u))) & 255u) == 0u))) >> mix(0u, 4u, ((((v >> mix(0u, 16u, ((v & 65535u) == 0u))) >> mix(0u, 8u, (((v >> mix(0u, 16u, ((v & 65535u) == 0u))) & 255u) == 0u))) & 15u) == 0u))) & 3u) == 0u))) & 1u) == 0u)))))), 4294967295u, (((((v >> mix(0u, 16u, ((v & 65535u) == 0u))) >> mix(0u, 8u, (((v >> mix(0u, 16u, ((v & 65535u) == 0u))) & 255u) == 0u))) >> mix(0u, 4u, ((((v >> mix(0u, 16u, ((v & 65535u) == 0u))) >> mix(0u, 8u, (((v >> mix(0u, 16u, ((v & 65535u) == 0u))) & 255u) == 0u))) & 15u) == 0u))) >> mix(0u, 2u, (((((v >> mix(0u, 16u, ((v & 65535u) == 0u))) >> mix(0u, 8u, (((v >> mix(0u, 16u, ((v & 65535u) == 0u))) & 255u) == 0u))) >> mix(0u, 4u, ((((v >> mix(0u, 16u, ((v & 65535u) == 0u))) >> mix(0u, 8u, (((v >> mix(0u, 16u, ((v & 65535u) == 0u))) & 255u) == 0u))) & 15u) == 0u))) & 3u) == 0u))) == 0u));
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput v_1 = VertexOutput(vec4(0.0f), 0u);
v_1.pos = vec4(0.0f);
v_1.prevent_dce = firstTrailingBit_47d475();
return v_1;
}
void main() {
VertexOutput v_2 = vertex_main_inner();
gl_Position = vec4(v_2.pos.x, -(v_2.pos.y), ((2.0f * v_2.pos.z) - v_2.pos.w), v_2.pos.w);
tint_interstage_location0 = v_2.prevent_dce;
gl_PointSize = 1.0f;
}