| #version 310 es | |
| #extension GL_AMD_gpu_shader_half_float: require | |
| struct S { | |
| f16vec3 v; | |
| }; | |
| layout(binding = 0, std430) | |
| buffer U_block_1_ssbo { | |
| S inner; | |
| } v_1; | |
| void f() { | |
| v_1.inner.v = f16vec3(1.0hf, 2.0hf, 3.0hf); | |
| v_1.inner.v.x = 1.0hf; | |
| v_1.inner.v.y = 2.0hf; | |
| v_1.inner.v.z = 3.0hf; | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| } |