| #include <metal_stdlib> | |
| using namespace metal; | |
| struct tint_symbol_1 { | |
| float4 fbf_1 [[color(1)]]; | |
| float4 fbf_3 [[color(3)]]; | |
| }; | |
| struct tint_symbol_2 { | |
| float4 value [[color(0)]]; | |
| }; | |
| float4 f_inner(float4 fbf_1, float4 fbf_3) { | |
| return (fbf_1 + fbf_3); | |
| } | |
| fragment tint_symbol_2 f(tint_symbol_1 tint_symbol [[stage_in]]) { | |
| float4 const inner_result = f_inner(tint_symbol.fbf_1, tint_symbol.fbf_3); | |
| tint_symbol_2 wrapper_result = {}; | |
| wrapper_result.value = inner_result; | |
| return wrapper_result; | |
| } | |