| #include <metal_stdlib> | |
| using namespace metal; | |
| struct tint_symbol_1 { | |
| float4 fbf [[color(0)]]; | |
| }; | |
| void g(float a) { | |
| } | |
| void f_inner(float4 fbf) { | |
| g(fbf[1]); | |
| } | |
| fragment void f(tint_symbol_1 tint_symbol [[stage_in]]) { | |
| f_inner(tint_symbol.fbf); | |
| return; | |
| } | |