fn pow_4a46c9() { | |
var arg_0 = vec3<f32>(1.0f); | |
var arg_1 = vec3<f32>(1.0f); | |
var res : vec3<f32> = pow(arg_0, arg_1); | |
} | |
@vertex | |
fn vertex_main() -> @builtin(position) vec4<f32> { | |
pow_4a46c9(); | |
return vec4<f32>(); | |
} | |
@fragment | |
fn fragment_main() { | |
pow_4a46c9(); | |
} | |
@compute @workgroup_size(1) | |
fn compute_main() { | |
pow_4a46c9(); | |
} |