| #include <metal_stdlib> |
| |
| using namespace metal; |
| int3 tint_sign(int3 v) { |
| return select(select(int3(-1), int3(1), (v > int3(0))), int3(0), (v == int3(0))); |
| } |
| |
| void sign_9603b1() { |
| int3 arg_0 = int3(1); |
| int3 res = tint_sign(arg_0); |
| } |
| |
| struct tint_symbol { |
| float4 value [[position]]; |
| }; |
| |
| float4 vertex_main_inner() { |
| sign_9603b1(); |
| return float4(0.0f); |
| } |
| |
| vertex tint_symbol vertex_main() { |
| float4 const inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| fragment void fragment_main() { |
| sign_9603b1(); |
| return; |
| } |
| |
| kernel void compute_main() { |
| sign_9603b1(); |
| return; |
| } |
| |