fn smoothstep_0c4ffc() { | |
const arg_0 = vec4(2.0); | |
const arg_1 = vec4(4.0); | |
const arg_2 = vec4(3.0); | |
var res = smoothstep(arg_0, arg_1, arg_2); | |
} | |
@vertex | |
fn vertex_main() -> @builtin(position) vec4<f32> { | |
smoothstep_0c4ffc(); | |
return vec4<f32>(); | |
} | |
@fragment | |
fn fragment_main() { | |
smoothstep_0c4ffc(); | |
} | |
@compute @workgroup_size(1) | |
fn compute_main() { | |
smoothstep_0c4ffc(); | |
} |