#version 310 es | |
layout(binding = 0, std430) buffer S_block_ssbo { | |
mat2x4 inner; | |
} S; | |
void func_S_X(uint pointer[1]) { | |
S.inner[pointer[0]] = vec4(0.0f); | |
} | |
void tint_symbol() { | |
uint tint_symbol_1[1] = uint[1](1u); | |
func_S_X(tint_symbol_1); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol(); | |
return; | |
} |