commit | c704dd55195ff489fda18c7ce9f73dfa3be2b48c | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Wed Dec 13 10:04:25 2023 +0000 |
committer | Ben Clayton <bclayton@google.com> | Wed Dec 13 10:04:25 2023 +0000 |
tree | 18fff5aec983dfcb6dad59aab21481157ee0983e | |
parent | 7267e7ea09e3f396aac42420d833a8f08d265e08 [diff] |
[tint][ir] Serialize structs first Change-Id: I5c53712519d8688637f8c5a58468e715a6d52ce8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/164890 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.