| #include <metal_stdlib> | |
| using namespace metal; | |
| float4 textureSample_6e64fb(texture1d<float, access::sample> tint_symbol, sampler tint_symbol_1) { | |
| float4 res = tint_symbol.sample(tint_symbol_1, 1.0f); | |
| return res; | |
| } | |
| fragment void fragment_main(device float4* tint_symbol_2 [[buffer(0)]], texture1d<float, access::sample> tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(0)]]) { | |
| *(tint_symbol_2) = textureSample_6e64fb(tint_symbol_3, tint_symbol_4); | |
| return; | |
| } | |