blob: b2c4576ae189a53442c5ee8b2ac74d3cb7ec5bde [file]
//
// fragment_main
//
#include <metal_stdlib>
using namespace metal;
uint textureNumLayers_98a9cf(texture2d_array<float, access::write> tint_symbol) {
uint res = tint_symbol.get_array_size();
return res;
}
fragment void fragment_main(device uint* tint_symbol_1 [[buffer(0)]], texture2d_array<float, access::write> tint_symbol_2 [[texture(0)]]) {
*(tint_symbol_1) = textureNumLayers_98a9cf(tint_symbol_2);
return;
}
//
// compute_main
//
#include <metal_stdlib>
using namespace metal;
uint textureNumLayers_98a9cf(texture2d_array<float, access::write> tint_symbol) {
uint res = tint_symbol.get_array_size();
return res;
}
kernel void compute_main(device uint* tint_symbol_1 [[buffer(0)]], texture2d_array<float, access::write> tint_symbol_2 [[texture(0)]]) {
*(tint_symbol_1) = textureNumLayers_98a9cf(tint_symbol_2);
return;
}