| #version 310 es | |
| #extension GL_AMD_gpu_shader_half_float: require | |
| f16vec4 tint_bitcast_to_f16(ivec2 src) { | |
| uvec2 v = uvec2(src); | |
| return f16vec4(unpackFloat2x16(v.x), unpackFloat2x16(v.y)); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| ivec2 a = ivec2(1073757184, -1006616064); | |
| f16vec4 b = tint_bitcast_to_f16(a); | |
| } |