commit | c751aed61791eeb40d7fe7269e522658ece91875 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Tue May 07 14:25:07 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue May 07 14:25:07 2024 +0000 |
tree | 141797d756cac7af0e1016228a78e647e751c5e1 | |
parent | 95c13c9086259e3a79eb5767e115f0c1e2daf0b3 [diff] |
ShaderModule.h: Remove a few references to SPIR-V. Bug: None Change-Id: I8ddb97a45b997d0f28576b4f0d18b3f8b93298e8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/182924 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.