| #version 310 es | |
| layout(binding = 0, std430) buffer s_block_ssbo { | |
| float inner; | |
| } s; | |
| void tint_symbol() { | |
| mat3 m = mat3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); | |
| vec3 v = m[1]; | |
| float f = v[1]; | |
| s.inner = f; | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| tint_symbol(); | |
| return; | |
| } |