commit | c7ae7a00122dd90207b4251859ec294b4201cd29 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Thu Jul 23 16:26:16 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Thu Jul 23 16:26:16 2020 +0000 |
tree | 1493c14b6a5c2be2be2dd0ef4a40833d119cbce1 | |
parent | 4d9cadd58aeaeeac18af40fa2b773db1a579328f [diff] |
Implement sampleMask in D3D12 and OpenGL. Some tests are not enabled in D3D12 yet because SPIRV-Cross lacks support for gl_SampleMask. Bug: dawn:491 Change-Id: I6cce56b5d0ab883f39b8d58987246c08a23b6410 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25580 Reviewed-by: Tomek Ponitka <tommek@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.