Use texture.textureBindingViewDimension directly in emdawnwebgpu Expose the browser-provided textureBindingViewDimension as-is to avoid extra complexity. Bug: 458616688 Change-Id: I6c614005f9a4c97d1c1def2bccb7b96f5a34bde9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/282095 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Shrek Shao <shrekshao@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.