commit | aa8fcfc64b10c5961441bf63da08cd54343bd415 | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Wed Oct 20 16:32:48 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Oct 20 16:32:48 2021 +0000 |
tree | 7bb28ea8833c020ec6cb2df666827dd0fdf3851e | |
parent | 8b8c5d444ade914bb7d8bd62500898a29a47123b [diff] |
Populate some D3D12 limits from the backend Also bumps the required D3D feature level to 11.1 Bug: dawn:685 Change-Id: I40bc3a162e0aee596d61118ba0dfe0bf9cb60d93 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65120 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.