blob: e524a8d191e06d26a160818e755c3521816b974b [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp sampler3D arg_0_arg_1;
void textureSampleBias_594824() {
vec4 res = textureOffset(arg_0_arg_1, vec3(0.0f), ivec3(0), 1.0f);
}
void fragment_main() {
textureSampleBias_594824();
}
void main() {
fragment_main();
return;
}