Cleanup lint issues with uses of testify in Go code

Ran testifylint (https://github.com/Antonboom/testifylint) over our
tests to see what issues it would detect, since testify has some
inconsistent APIs, e.g. .Equal(expect, real), but .Len(obj, count), so
it is easy to get args reversed or miss a better function to use.

It found mostly minor things, like being able use .Len() instead of
.Equal(..., len(foo)) or using .NoError() instead of .Nil() on errors,
and a bunch of .Equal() calls that should be reversed.

It did get a number of things wrong that I had to revert, and missed a
number potential cleanups (like specific cases it could be using
.NoError() or .Len() even though it identified other cases in the same
file), so I don't think I would recommend us adding it to our
presubmit or CI.

It is a useful tool for checking your code style, but I don't think it
is good enough at this point to be blocking CLs or be run in an
automated fashion.

Change-Id: Ib44412442af82cf3ab3bf04de7c4d68fabb1f2ca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/257896
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Brian Sheedy <bsheedy@google.com>
Commit-Queue: Brian Sheedy <bsheedy@google.com>
11 files changed
tree: d3014398d085fe779b7f19b6b71e6690ce290d57
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. WATCHLISTS
  45. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.