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dawn
/
dawn
/
c81f9dce07e5ea41e8aa1f65bc619b6ed669403b
/
.
/
test
/
tint
/
builtins
/
gen
/
literal
/
textureSample
/
1a4e1b.wgsl.expected.dxc.hlsl
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Texture2DArray
arg_0
:
register
(
t0
,
space1
);
SamplerState
arg_1
:
register
(
s1
,
space1
);
void
textureSample_1a4e1b
()
{
float
res
=
arg_0
.
Sample
(
arg_1
,
float3
(
0.0f
,
0.0f
,
float
(
1u
))).
x
;
}
void
fragment_main
()
{
textureSample_1a4e1b
();
return
;
}