blob: e50b822c4e832460708dbe2feead4fda22c2fc6f [file] [log] [blame]
[[group(1), binding(0)]] var arg_0 : texture_cube<f32>;
fn textureNumLevels_897aaf() {
var res : i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
textureNumLevels_897aaf();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
textureNumLevels_897aaf();
}
[[stage(compute)]]
fn compute_main() {
textureNumLevels_897aaf();
}