blob: e07f74addd2b42d3cd9c96af3a37aaccfd353c1e [file] [log] [blame]
[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array<rg32uint, write>;
fn textureStore_dde364() {
textureStore(arg_0, vec2<i32>(), 1, vec4<u32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
textureStore_dde364();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
textureStore_dde364();
}
[[stage(compute)]]
fn compute_main() {
textureStore_dde364();
}