commit | 559a2482339c2034ee85c6ba06bbd7ff70466c8c | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Thu Oct 13 17:06:29 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Oct 13 17:06:29 2022 +0000 |
tree | 216ce5c10b67aaf9ab591ff9ccca8ce2937597ca | |
parent | d5139b44631f52bbae71790fb237cd35bf1db83b [diff] |
tint/resolver: Allow texture 'offset' to be const-expr This allows the value to be declared in a `const` expression, and to use arithmetic. Fixed: tint:1636 Change-Id: Ie641a9d4183429c79c91605cd4df78f569be3579 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105623 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.