Use mutex with DeviceVk deallocation queue

DeviceVk::mDescriptorAllocatorsPendingDeallocation can be accessed from
an arbitrary thread without holding the device mutex. BindGroup
destruction ends up appending values to the queue in
Device::EnqueueDeferredDeallocation(). Add a mutex to protect
mDescriptorAllocatorsPendingDeallocation against data races.

Adding MutexProtected wouldn't work with the existing iteration through
the queue. This is because mutex would only be held for the duration of
IterateUpTo() function call which builds BeginEnd. BeginEnd holds
iterators into the container and if the container is modified while
BeginEnd exists those iterators may be invalidated. Instead, add
SerialStorage::TakeUpTo() which makes a new container that contains all
the elements up to specific serial and removes them from the original
container.

Bug: 372651189
Change-Id: I125a575e8b2ee632a681685ede744ae57f790bfa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/214734
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Kyle Charbonneau <kylechar@google.com>
2 files changed
tree: 2dde76ef508915807b44f0e3b44e563d766c74f4
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .git-blame-ignore-revs
  18. .gitattributes
  19. .gitignore
  20. .gitmodules
  21. .gn
  22. AUTHORS
  23. BUILD.bazel
  24. BUILD.gn
  25. CMakeLists.txt
  26. CMakeSettings.json
  27. CODE_OF_CONDUCT.md
  28. codereview.settings
  29. CONTRIBUTING.md
  30. CPPLINT.cfg
  31. DEPS
  32. DIR_METADATA
  33. go.mod
  34. go.sum
  35. go_presubmit_support.py
  36. LICENSE
  37. OWNERS
  38. PRESUBMIT.py
  39. README.chromium
  40. README.md
  41. WATCHLISTS
  42. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.