#version 310 es | |
precision highp float; | |
precision highp int; | |
layout(binding = 0, std430) | |
buffer prevent_dce_block_1_ssbo { | |
vec4 inner; | |
} v; | |
uniform highp sampler2DArray arg_0_arg_1; | |
vec4 textureSampleBias_87915c() { | |
float v_1 = clamp(1.0f, -16.0f, 15.9899997711181640625f); | |
vec4 res = textureOffset(arg_0_arg_1, vec3(vec2(1.0f), float(1u)), ivec2(1), v_1); | |
return res; | |
} | |
void main() { | |
v.inner = textureSampleBias_87915c(); | |
} |