blob: 40b8a92d2bac465112dcd584eaf2dd92beaf51b7 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
vec4 inner;
} v;
uniform highp sampler2DArray arg_0_arg_1;
vec4 textureSampleBias_87915c() {
float v_1 = clamp(1.0f, -16.0f, 15.9899997711181640625f);
vec4 res = textureOffset(arg_0_arg_1, vec3(vec2(1.0f), float(1u)), ivec2(1), v_1);
return res;
}
void main() {
v.inner = textureSampleBias_87915c();
}