blob: aff9eb8afad0c167ad5604d8845566daf367e7d4 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
TextureCubeArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSampleBias_c6953d() {
float v = clamp(1.0f, -16.0f, 15.9899997711181640625f);
float4 res = arg_0.SampleBias(arg_1, float4((1.0f).xxx, float(1u)), v);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSampleBias_c6953d()));
}