| #version 310 es |
| |
| uniform highp isampler2D arg_0; |
| ivec4 textureLoad2d(ivec2 coords, int level) { |
| ivec2 v = ivec2(coords); |
| return texelFetch(arg_0, v, int(level)); |
| } |
| void doTextureLoad() { |
| ivec4 res = textureLoad2d(ivec2(0), 0); |
| } |
| vec4 vertex_main_inner() { |
| doTextureLoad(); |
| return vec4(0.0f); |
| } |
| void main() { |
| gl_Position = vertex_main_inner(); |
| gl_Position[1u] = -(gl_Position.y); |
| gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w); |
| gl_PointSize = 1.0f; |
| } |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| uniform highp isampler2D arg_0; |
| ivec4 textureLoad2d(ivec2 coords, int level) { |
| ivec2 v = ivec2(coords); |
| return texelFetch(arg_0, v, int(level)); |
| } |
| void doTextureLoad() { |
| ivec4 res = textureLoad2d(ivec2(0), 0); |
| } |
| void main() { |
| doTextureLoad(); |
| } |
| #version 310 es |
| |
| uniform highp isampler2D arg_0; |
| ivec4 textureLoad2d(ivec2 coords, int level) { |
| ivec2 v = ivec2(coords); |
| return texelFetch(arg_0, v, int(level)); |
| } |
| void doTextureLoad() { |
| ivec4 res = textureLoad2d(ivec2(0), 0); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| doTextureLoad(); |
| } |