Roll ANGLE from b0bb41865ead to 87e9ee9c2bd9 (11 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/b0bb41865ead..87e9ee9c2bd9

2024-07-11 steven@uplinklabs.net egl: add missing extension string for D3D LUID
2024-07-10 syoussefi@chromium.org Vulkan: Rework swap-time barrier logic
2024-07-10 syoussefi@chromium.org Vulkan: Make surface RP check independent from framebuffer object
2024-07-10 syoussefi@chromium.org Vulkan: Prepare syncval suppressions for dynamic rendering
2024-07-10 lexa.knyazev@gmail.com D3D11: Cleanup stale CopyTexImageTestES3 suppressions
2024-07-10 cclao@google.com Vulkan: Add ImageHelper::onRenderPassAttach helper function
2024-07-10 cclao@google.com Vulkan: Let ContextVk::onResourceAccess uses retainImage
2024-07-10 abdolrashidi@google.com Resolve compilation during program link resolve
2024-07-10 romanl@google.com Revert "Temporarily angle_enable_vulkan_api_dump_layer default false"
2024-07-10 syoussefi@chromium.org Revert "Vulkan: Use VK_KHR_dynamic_rendering[_local_read]"
2024-07-10 romanl@google.com Add a note about std::aligned_alloc caveats

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,kainino@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: kainino@google.com
Change-Id: I4d88d888c34c3f1736f1c1da319706d959bb1624
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/197894
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2 files changed
tree: 9059132a915e11ee00d1892b92c5345e3759d965
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
  18. .gitignore
  19. .gitmodules
  20. .gn
  21. AUTHORS
  22. BUILD.bazel
  23. BUILD.gn
  24. CMakeLists.txt
  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. CPPLINT.cfg
  30. DEPS
  31. DIR_METADATA
  32. go.mod
  33. go.sum
  34. go_presubmit_support.py
  35. LICENSE
  36. OWNERS
  37. PRESUBMIT.py
  38. README.chromium
  39. README.md
  40. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.