| // Copyright 2017 The NXT Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef BACKEND_NULL_NULLBACKEND_H_ |
| #define BACKEND_NULL_NULLBACKEND_H_ |
| |
| #include "nxt/nxtcpp.h" |
| |
| #include "common/Buffer.h" |
| #include "common/BindGroup.h" |
| #include "common/BindGroupLayout.h" |
| #include "common/Device.h" |
| #include "common/CommandBuffer.h" |
| #include "common/DepthStencilState.h" |
| #include "common/InputState.h" |
| #include "common/Framebuffer.h" |
| #include "common/Pipeline.h" |
| #include "common/PipelineLayout.h" |
| #include "common/Queue.h" |
| #include "common/RenderPass.h" |
| #include "common/Sampler.h" |
| #include "common/ShaderModule.h" |
| #include "common/Texture.h" |
| #include "common/ToBackend.h" |
| |
| namespace backend { |
| namespace null { |
| |
| using BindGroup = BindGroupBase; |
| using BindGroupLayout = BindGroupLayoutBase; |
| class Buffer; |
| using BufferView = BufferViewBase; |
| using CommandBuffer = CommandBufferBase; |
| using DepthStencilState = DepthStencilStateBase; |
| class Device; |
| using InputState = InputStateBase; |
| using Framebuffer = FramebufferBase; |
| using Pipeline = PipelineBase; |
| using PipelineLayout = PipelineLayoutBase; |
| class Queue; |
| using RenderPass = RenderPassBase; |
| using Sampler = SamplerBase; |
| using ShaderModule = ShaderModuleBase; |
| using Texture = TextureBase; |
| using TextureView = TextureViewBase; |
| |
| struct NullBackendTraits { |
| using BindGroupType = BindGroup; |
| using BindGroupLayoutType = BindGroupLayout; |
| using BufferType = Buffer; |
| using BufferViewType = BufferView; |
| using CommandBufferType = CommandBuffer; |
| using DepthStencilStateType = DepthStencilState; |
| using DeviceType = Device; |
| using InputStateType = InputState; |
| using FramebufferType = Framebuffer; |
| using PipelineType = Pipeline; |
| using PipelineLayoutType = PipelineLayout; |
| using QueueType = Queue; |
| using RenderPassType = RenderPass; |
| using SamplerType = Sampler; |
| using ShaderModuleType = ShaderModule; |
| using TextureType = Texture; |
| using TextureViewType = TextureView; |
| }; |
| |
| template<typename T> |
| auto ToBackend(T&& common) -> decltype(ToBackendBase<NullBackendTraits>(common)) { |
| return ToBackendBase<NullBackendTraits>(common); |
| } |
| |
| class Device : public DeviceBase { |
| public: |
| Device(); |
| ~Device(); |
| |
| BindGroupBase* CreateBindGroup(BindGroupBuilder* builder) override; |
| BindGroupLayoutBase* CreateBindGroupLayout(BindGroupLayoutBuilder* builder) override; |
| BufferBase* CreateBuffer(BufferBuilder* builder) override; |
| BufferViewBase* CreateBufferView(BufferViewBuilder* builder) override; |
| CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override; |
| DepthStencilStateBase* CreateDepthStencilState(DepthStencilStateBuilder* builder) override; |
| InputStateBase* CreateInputState(InputStateBuilder* builder) override; |
| FramebufferBase* CreateFramebuffer(FramebufferBuilder* builder) override; |
| PipelineBase* CreatePipeline(PipelineBuilder* builder) override; |
| PipelineLayoutBase* CreatePipelineLayout(PipelineLayoutBuilder* builder) override; |
| QueueBase* CreateQueue(QueueBuilder* builder) override; |
| RenderPassBase* CreateRenderPass(RenderPassBuilder* builder) override; |
| SamplerBase* CreateSampler(SamplerBuilder* builder) override; |
| ShaderModuleBase* CreateShaderModule(ShaderModuleBuilder* builder) override; |
| TextureBase* CreateTexture(TextureBuilder* builder) override; |
| TextureViewBase* CreateTextureView(TextureViewBuilder* builder) override; |
| |
| // NXT API |
| void Reference(); |
| void Release(); |
| }; |
| |
| class Buffer : public BufferBase { |
| public: |
| Buffer(BufferBuilder* builder); |
| ~Buffer(); |
| |
| private: |
| void SetSubDataImpl(uint32_t start, uint32_t count, const uint32_t* data) override; |
| void MapReadAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) override; |
| void UnmapImpl() override; |
| }; |
| |
| class Queue : public QueueBase { |
| public: |
| Queue(QueueBuilder* builder); |
| ~Queue(); |
| |
| // NXT API |
| void Submit(uint32_t numCommands, CommandBuffer* const * commands); |
| }; |
| |
| } |
| } |
| |
| #endif // BACKEND_NULL_NULLBACKEND_H_ |