| // Copyright 2024 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include <utility> |
| |
| #include "src/tint/lang/core/ir/transform/helper_test.h" |
| #include "src/tint/lang/core/type/struct.h" |
| #include "src/tint/lang/msl/writer/raise/shader_io.h" |
| |
| namespace tint::msl::writer::raise { |
| namespace { |
| |
| using namespace tint::core::fluent_types; // NOLINT |
| using namespace tint::core::number_suffixes; // NOLINT |
| |
| using MslWriter_ShaderIOTest = core::ir::transform::TransformTest; |
| |
| TEST_F(MslWriter_ShaderIOTest, NoInputsOrOutputs) { |
| auto* ep = b.ComputeFunction("foo"); |
| |
| b.Append(ep->Block(), [&] { // |
| b.Return(ep); |
| }); |
| |
| auto* src = R"( |
| %foo = @compute @workgroup_size(1u, 1u, 1u) func():void { |
| $B1: { |
| ret |
| } |
| } |
| )"; |
| EXPECT_EQ(src, str()); |
| |
| auto* expect = src; |
| |
| ShaderIOConfig config; |
| Run(ShaderIO, config); |
| |
| EXPECT_EQ(expect, str()); |
| } |
| |
| TEST_F(MslWriter_ShaderIOTest, Parameters_NonStruct) { |
| auto* ep = b.Function("foo", ty.void_()); |
| auto* front_facing = b.FunctionParam("front_facing", ty.bool_()); |
| front_facing->SetBuiltin(core::BuiltinValue::kFrontFacing); |
| auto* position = b.FunctionParam("position", ty.vec4<f32>()); |
| position->SetBuiltin(core::BuiltinValue::kPosition); |
| position->SetInvariant(true); |
| auto* color1 = b.FunctionParam("color1", ty.f32()); |
| color1->SetLocation(0); |
| auto* color2 = b.FunctionParam("color2", ty.f32()); |
| color2->SetLocation(1); |
| color2->SetInterpolation(core::Interpolation{core::InterpolationType::kLinear, |
| core::InterpolationSampling::kSample}); |
| |
| ep->SetParams({front_facing, position, color1, color2}); |
| ep->SetStage(core::ir::Function::PipelineStage::kFragment); |
| |
| b.Append(ep->Block(), [&] { |
| auto* ifelse = b.If(front_facing); |
| b.Append(ifelse->True(), [&] { |
| b.Multiply(ty.vec4<f32>(), position, b.Add(ty.f32(), color1, color2)); |
| b.ExitIf(ifelse); |
| }); |
| b.Return(ep); |
| }); |
| |
| auto* src = R"( |
| %foo = @fragment func(%front_facing:bool [@front_facing], %position:vec4<f32> [@invariant, @position], %color1:f32 [@location(0)], %color2:f32 [@location(1), @interpolate(linear, sample)]):void { |
| $B1: { |
| if %front_facing [t: $B2] { # if_1 |
| $B2: { # true |
| %6:f32 = add %color1, %color2 |
| %7:vec4<f32> = mul %position, %6 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| )"; |
| EXPECT_EQ(src, str()); |
| |
| auto* expect = R"( |
| foo_inputs = struct @align(4) { |
| color1:f32 @offset(0), @location(0) |
| color2:f32 @offset(4), @location(1), @interpolate(linear, sample) |
| } |
| |
| %foo_inner = func(%front_facing:bool, %position:vec4<f32>, %color1:f32, %color2:f32):void { |
| $B1: { |
| if %front_facing [t: $B2] { # if_1 |
| $B2: { # true |
| %6:f32 = add %color1, %color2 |
| %7:vec4<f32> = mul %position, %6 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %foo = @fragment func(%front_facing_1:bool [@front_facing], %position_1:vec4<f32> [@invariant, @position], %inputs:foo_inputs):void { # %front_facing_1: 'front_facing', %position_1: 'position' |
| $B3: { |
| %12:f32 = access %inputs, 0u |
| %13:f32 = access %inputs, 1u |
| %14:void = call %foo_inner, %front_facing_1, %position_1, %12, %13 |
| ret |
| } |
| } |
| )"; |
| |
| ShaderIOConfig config; |
| Run(ShaderIO, config); |
| |
| EXPECT_EQ(expect, str()); |
| } |
| |
| TEST_F(MslWriter_ShaderIOTest, Parameters_Struct) { |
| auto* str_ty = ty.Struct(mod.symbols.New("Inputs"), |
| { |
| { |
| mod.symbols.New("front_facing"), |
| ty.bool_(), |
| core::IOAttributes{ |
| /* location */ std::nullopt, |
| /* blend_src */ std::nullopt, |
| /* color */ std::nullopt, |
| /* builtin */ core::BuiltinValue::kFrontFacing, |
| /* interpolation */ std::nullopt, |
| /* invariant */ false, |
| }, |
| }, |
| { |
| mod.symbols.New("position"), |
| ty.vec4<f32>(), |
| core::IOAttributes{ |
| /* location */ std::nullopt, |
| /* blend_src */ std::nullopt, |
| /* color */ std::nullopt, |
| /* builtin */ core::BuiltinValue::kPosition, |
| /* interpolation */ std::nullopt, |
| /* invariant */ true, |
| }, |
| }, |
| { |
| mod.symbols.New("color1"), |
| ty.f32(), |
| core::IOAttributes{ |
| /* location */ 0u, |
| /* blend_src */ std::nullopt, |
| /* color */ std::nullopt, |
| /* builtin */ std::nullopt, |
| /* interpolation */ std::nullopt, |
| /* invariant */ false, |
| }, |
| }, |
| { |
| mod.symbols.New("color2"), |
| ty.f32(), |
| core::IOAttributes{ |
| /* location */ 1u, |
| /* blend_src */ std::nullopt, |
| /* color */ std::nullopt, |
| /* builtin */ std::nullopt, |
| /* interpolation */ |
| core::Interpolation{ |
| core::InterpolationType::kLinear, |
| core::InterpolationSampling::kSample, |
| }, |
| /* invariant */ false, |
| }, |
| }, |
| }); |
| |
| auto* ep = b.Function("foo", ty.void_()); |
| auto* str_param = b.FunctionParam("inputs", str_ty); |
| ep->SetParams({str_param}); |
| ep->SetStage(core::ir::Function::PipelineStage::kFragment); |
| |
| b.Append(ep->Block(), [&] { |
| auto* ifelse = b.If(b.Access(ty.bool_(), str_param, 0_i)); |
| b.Append(ifelse->True(), [&] { |
| auto* position = b.Access(ty.vec4<f32>(), str_param, 1_i); |
| auto* color1 = b.Access(ty.f32(), str_param, 2_i); |
| auto* color2 = b.Access(ty.f32(), str_param, 3_i); |
| b.Multiply(ty.vec4<f32>(), position, b.Add(ty.f32(), color1, color2)); |
| b.ExitIf(ifelse); |
| }); |
| b.Return(ep); |
| }); |
| |
| auto* src = R"( |
| Inputs = struct @align(16) { |
| front_facing:bool @offset(0), @builtin(front_facing) |
| position:vec4<f32> @offset(16), @invariant, @builtin(position) |
| color1:f32 @offset(32), @location(0) |
| color2:f32 @offset(36), @location(1), @interpolate(linear, sample) |
| } |
| |
| %foo = @fragment func(%inputs:Inputs):void { |
| $B1: { |
| %3:bool = access %inputs, 0i |
| if %3 [t: $B2] { # if_1 |
| $B2: { # true |
| %4:vec4<f32> = access %inputs, 1i |
| %5:f32 = access %inputs, 2i |
| %6:f32 = access %inputs, 3i |
| %7:f32 = add %5, %6 |
| %8:vec4<f32> = mul %4, %7 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| )"; |
| EXPECT_EQ(src, str()); |
| |
| auto* expect = R"( |
| Inputs = struct @align(16) { |
| front_facing:bool @offset(0) |
| position:vec4<f32> @offset(16) |
| color1:f32 @offset(32) |
| color2:f32 @offset(36) |
| } |
| |
| foo_inputs = struct @align(4) { |
| Inputs_color1:f32 @offset(0), @location(0) |
| Inputs_color2:f32 @offset(4), @location(1), @interpolate(linear, sample) |
| } |
| |
| %foo_inner = func(%inputs:Inputs):void { |
| $B1: { |
| %3:bool = access %inputs, 0i |
| if %3 [t: $B2] { # if_1 |
| $B2: { # true |
| %4:vec4<f32> = access %inputs, 1i |
| %5:f32 = access %inputs, 2i |
| %6:f32 = access %inputs, 3i |
| %7:f32 = add %5, %6 |
| %8:vec4<f32> = mul %4, %7 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %foo = @fragment func(%Inputs_front_facing:bool [@front_facing], %Inputs_position:vec4<f32> [@invariant, @position], %inputs_1:foo_inputs):void { # %inputs_1: 'inputs' |
| $B3: { |
| %13:f32 = access %inputs_1, 0u |
| %14:f32 = access %inputs_1, 1u |
| %15:Inputs = construct %Inputs_front_facing, %Inputs_position, %13, %14 |
| %16:void = call %foo_inner, %15 |
| ret |
| } |
| } |
| )"; |
| |
| ShaderIOConfig config; |
| Run(ShaderIO, config); |
| |
| EXPECT_EQ(expect, str()); |
| } |
| |
| TEST_F(MslWriter_ShaderIOTest, Parameters_Mixed) { |
| auto* str_ty = ty.Struct(mod.symbols.New("Inputs"), |
| { |
| { |
| mod.symbols.New("position"), |
| ty.vec4<f32>(), |
| core::IOAttributes{ |
| /* location */ std::nullopt, |
| /* blend_src */ std::nullopt, |
| /* color */ std::nullopt, |
| /* builtin */ core::BuiltinValue::kPosition, |
| /* interpolation */ std::nullopt, |
| /* invariant */ true, |
| }, |
| }, |
| { |
| mod.symbols.New("color1"), |
| ty.f32(), |
| core::IOAttributes{ |
| /* location */ 0u, |
| /* blend_src */ std::nullopt, |
| /* color */ std::nullopt, |
| /* builtin */ std::nullopt, |
| /* interpolation */ std::nullopt, |
| /* invariant */ false, |
| }, |
| }, |
| }); |
| |
| auto* ep = b.Function("foo", ty.void_()); |
| auto* front_facing = b.FunctionParam("front_facing", ty.bool_()); |
| front_facing->SetBuiltin(core::BuiltinValue::kFrontFacing); |
| auto* str_param = b.FunctionParam("inputs", str_ty); |
| auto* color2 = b.FunctionParam("color2", ty.f32()); |
| color2->SetLocation(1); |
| color2->SetInterpolation(core::Interpolation{core::InterpolationType::kLinear, |
| core::InterpolationSampling::kSample}); |
| |
| ep->SetParams({front_facing, str_param, color2}); |
| ep->SetStage(core::ir::Function::PipelineStage::kFragment); |
| |
| b.Append(ep->Block(), [&] { |
| auto* ifelse = b.If(front_facing); |
| b.Append(ifelse->True(), [&] { |
| auto* position = b.Access(ty.vec4<f32>(), str_param, 0_i); |
| auto* color1 = b.Access(ty.f32(), str_param, 1_i); |
| b.Multiply(ty.vec4<f32>(), position, b.Add(ty.f32(), color1, color2)); |
| b.ExitIf(ifelse); |
| }); |
| b.Return(ep); |
| }); |
| |
| auto* src = R"( |
| Inputs = struct @align(16) { |
| position:vec4<f32> @offset(0), @invariant, @builtin(position) |
| color1:f32 @offset(16), @location(0) |
| } |
| |
| %foo = @fragment func(%front_facing:bool [@front_facing], %inputs:Inputs, %color2:f32 [@location(1), @interpolate(linear, sample)]):void { |
| $B1: { |
| if %front_facing [t: $B2] { # if_1 |
| $B2: { # true |
| %5:vec4<f32> = access %inputs, 0i |
| %6:f32 = access %inputs, 1i |
| %7:f32 = add %6, %color2 |
| %8:vec4<f32> = mul %5, %7 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| )"; |
| EXPECT_EQ(src, str()); |
| |
| auto* expect = R"( |
| Inputs = struct @align(16) { |
| position:vec4<f32> @offset(0) |
| color1:f32 @offset(16) |
| } |
| |
| foo_inputs = struct @align(4) { |
| Inputs_color1:f32 @offset(0), @location(0) |
| color2:f32 @offset(4), @location(1), @interpolate(linear, sample) |
| } |
| |
| %foo_inner = func(%front_facing:bool, %inputs:Inputs, %color2:f32):void { |
| $B1: { |
| if %front_facing [t: $B2] { # if_1 |
| $B2: { # true |
| %5:vec4<f32> = access %inputs, 0i |
| %6:f32 = access %inputs, 1i |
| %7:f32 = add %6, %color2 |
| %8:vec4<f32> = mul %5, %7 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %foo = @fragment func(%front_facing_1:bool [@front_facing], %Inputs_position:vec4<f32> [@invariant, @position], %inputs_1:foo_inputs):void { # %front_facing_1: 'front_facing', %inputs_1: 'inputs' |
| $B3: { |
| %13:f32 = access %inputs_1, 0u |
| %14:Inputs = construct %Inputs_position, %13 |
| %15:f32 = access %inputs_1, 1u |
| %16:void = call %foo_inner, %front_facing_1, %14, %15 |
| ret |
| } |
| } |
| )"; |
| |
| ShaderIOConfig config; |
| Run(ShaderIO, config); |
| |
| EXPECT_EQ(expect, str()); |
| } |
| |
| TEST_F(MslWriter_ShaderIOTest, ReturnValue_NonStructBuiltin) { |
| auto* ep = b.Function("foo", ty.vec4<f32>()); |
| ep->SetReturnBuiltin(core::BuiltinValue::kPosition); |
| ep->SetReturnInvariant(true); |
| ep->SetStage(core::ir::Function::PipelineStage::kVertex); |
| |
| b.Append(ep->Block(), [&] { // |
| b.Return(ep, b.Construct(ty.vec4<f32>(), 0.5_f)); |
| }); |
| |
| auto* src = R"( |
| %foo = @vertex func():vec4<f32> [@invariant, @position] { |
| $B1: { |
| %2:vec4<f32> = construct 0.5f |
| ret %2 |
| } |
| } |
| )"; |
| EXPECT_EQ(src, str()); |
| |
| auto* expect = R"( |
| foo_outputs = struct @align(16) { |
| tint_symbol:vec4<f32> @offset(0), @invariant, @builtin(position) |
| } |
| |
| %foo_inner = func():vec4<f32> { |
| $B1: { |
| %2:vec4<f32> = construct 0.5f |
| ret %2 |
| } |
| } |
| %foo = @vertex func():foo_outputs { |
| $B2: { |
| %4:vec4<f32> = call %foo_inner |
| %tint_wrapper_result:ptr<function, foo_outputs, read_write> = var |
| %6:ptr<function, vec4<f32>, read_write> = access %tint_wrapper_result, 0u |
| store %6, %4 |
| %7:foo_outputs = load %tint_wrapper_result |
| ret %7 |
| } |
| } |
| )"; |
| |
| ShaderIOConfig config; |
| Run(ShaderIO, config); |
| |
| EXPECT_EQ(expect, str()); |
| } |
| |
| TEST_F(MslWriter_ShaderIOTest, ReturnValue_NonStructLocation) { |
| auto* ep = b.Function("foo", ty.vec4<f32>()); |
| ep->SetReturnLocation(1u); |
| ep->SetStage(core::ir::Function::PipelineStage::kFragment); |
| |
| b.Append(ep->Block(), [&] { // |
| b.Return(ep, b.Construct(ty.vec4<f32>(), 0.5_f)); |
| }); |
| |
| auto* src = R"( |
| %foo = @fragment func():vec4<f32> [@location(1)] { |
| $B1: { |
| %2:vec4<f32> = construct 0.5f |
| ret %2 |
| } |
| } |
| )"; |
| EXPECT_EQ(src, str()); |
| |
| auto* expect = R"( |
| foo_outputs = struct @align(16) { |
| tint_symbol:vec4<f32> @offset(0), @location(1) |
| } |
| |
| %foo_inner = func():vec4<f32> { |
| $B1: { |
| %2:vec4<f32> = construct 0.5f |
| ret %2 |
| } |
| } |
| %foo = @fragment func():foo_outputs { |
| $B2: { |
| %4:vec4<f32> = call %foo_inner |
| %tint_wrapper_result:ptr<function, foo_outputs, read_write> = var |
| %6:ptr<function, vec4<f32>, read_write> = access %tint_wrapper_result, 0u |
| store %6, %4 |
| %7:foo_outputs = load %tint_wrapper_result |
| ret %7 |
| } |
| } |
| )"; |
| |
| ShaderIOConfig config; |
| Run(ShaderIO, config); |
| |
| EXPECT_EQ(expect, str()); |
| } |
| |
| TEST_F(MslWriter_ShaderIOTest, ReturnValue_Struct) { |
| auto* str_ty = ty.Struct(mod.symbols.New("Outputs"), |
| { |
| { |
| mod.symbols.New("position"), |
| ty.vec4<f32>(), |
| core::IOAttributes{ |
| /* location */ std::nullopt, |
| /* blend_src */ std::nullopt, |
| /* color */ std::nullopt, |
| /* builtin */ core::BuiltinValue::kPosition, |
| /* interpolation */ std::nullopt, |
| /* invariant */ true, |
| }, |
| }, |
| { |
| mod.symbols.New("color1"), |
| ty.f32(), |
| core::IOAttributes{ |
| /* location */ 0u, |
| /* blend_src */ std::nullopt, |
| /* color */ std::nullopt, |
| /* builtin */ std::nullopt, |
| /* interpolation */ std::nullopt, |
| /* invariant */ false, |
| }, |
| }, |
| { |
| mod.symbols.New("color2"), |
| ty.f32(), |
| core::IOAttributes{ |
| /* location */ 1u, |
| /* blend_src */ std::nullopt, |
| /* color */ std::nullopt, |
| /* builtin */ std::nullopt, |
| /* interpolation */ |
| core::Interpolation{ |
| core::InterpolationType::kLinear, |
| core::InterpolationSampling::kSample, |
| }, |
| /* invariant */ false, |
| }, |
| }, |
| }); |
| |
| auto* ep = b.Function("foo", str_ty); |
| ep->SetStage(core::ir::Function::PipelineStage::kVertex); |
| |
| b.Append(ep->Block(), [&] { // |
| b.Return(ep, b.Construct(str_ty, b.Construct(ty.vec4<f32>(), 0_f), 0.25_f, 0.75_f)); |
| }); |
| |
| auto* src = R"( |
| Outputs = struct @align(16) { |
| position:vec4<f32> @offset(0), @invariant, @builtin(position) |
| color1:f32 @offset(16), @location(0) |
| color2:f32 @offset(20), @location(1), @interpolate(linear, sample) |
| } |
| |
| %foo = @vertex func():Outputs { |
| $B1: { |
| %2:vec4<f32> = construct 0.0f |
| %3:Outputs = construct %2, 0.25f, 0.75f |
| ret %3 |
| } |
| } |
| )"; |
| EXPECT_EQ(src, str()); |
| |
| auto* expect = R"( |
| Outputs = struct @align(16) { |
| position:vec4<f32> @offset(0) |
| color1:f32 @offset(16) |
| color2:f32 @offset(20) |
| } |
| |
| foo_outputs = struct @align(16) { |
| Outputs_position:vec4<f32> @offset(0), @invariant, @builtin(position) |
| Outputs_color1:f32 @offset(16), @location(0) |
| Outputs_color2:f32 @offset(20), @location(1), @interpolate(linear, sample) |
| } |
| |
| %foo_inner = func():Outputs { |
| $B1: { |
| %2:vec4<f32> = construct 0.0f |
| %3:Outputs = construct %2, 0.25f, 0.75f |
| ret %3 |
| } |
| } |
| %foo = @vertex func():foo_outputs { |
| $B2: { |
| %5:Outputs = call %foo_inner |
| %6:vec4<f32> = access %5, 0u |
| %7:f32 = access %5, 1u |
| %8:f32 = access %5, 2u |
| %tint_wrapper_result:ptr<function, foo_outputs, read_write> = var |
| %10:ptr<function, vec4<f32>, read_write> = access %tint_wrapper_result, 0u |
| store %10, %6 |
| %11:ptr<function, f32, read_write> = access %tint_wrapper_result, 1u |
| store %11, %7 |
| %12:ptr<function, f32, read_write> = access %tint_wrapper_result, 2u |
| store %12, %8 |
| %13:foo_outputs = load %tint_wrapper_result |
| ret %13 |
| } |
| } |
| )"; |
| |
| ShaderIOConfig config; |
| Run(ShaderIO, config); |
| |
| EXPECT_EQ(expect, str()); |
| } |
| |
| TEST_F(MslWriter_ShaderIOTest, ReturnValue_DualSourceBlending) { |
| auto* str_ty = |
| ty.Struct(mod.symbols.New("Output"), { |
| { |
| mod.symbols.New("color1"), |
| ty.f32(), |
| core::IOAttributes{ |
| /* location */ 0u, |
| /* blend_src */ 0u, |
| /* color */ std::nullopt, |
| /* builtin */ std::nullopt, |
| /* interpolation */ std::nullopt, |
| /* invariant */ false, |
| }, |
| }, |
| { |
| mod.symbols.New("color2"), |
| ty.f32(), |
| core::IOAttributes{ |
| /* location */ 0u, |
| /* blend_src */ 1u, |
| /* color */ std::nullopt, |
| /* builtin */ std::nullopt, |
| /* interpolation */ std::nullopt, |
| /* invariant */ false, |
| }, |
| }, |
| }); |
| |
| auto* ep = b.Function("foo", str_ty); |
| ep->SetStage(core::ir::Function::PipelineStage::kFragment); |
| |
| b.Append(ep->Block(), [&] { // |
| b.Return(ep, b.Construct(str_ty, 0.25_f, 0.75_f)); |
| }); |
| |
| auto* src = R"( |
| Output = struct @align(4) { |
| color1:f32 @offset(0), @location(0), @blend_src(0) |
| color2:f32 @offset(4), @location(0), @blend_src(1) |
| } |
| |
| %foo = @fragment func():Output { |
| $B1: { |
| %2:Output = construct 0.25f, 0.75f |
| ret %2 |
| } |
| } |
| )"; |
| EXPECT_EQ(src, str()); |
| |
| auto* expect = R"( |
| Output = struct @align(4) { |
| color1:f32 @offset(0) |
| color2:f32 @offset(4) |
| } |
| |
| foo_outputs = struct @align(4) { |
| Output_color1:f32 @offset(0), @location(0), @blend_src(0) |
| Output_color2:f32 @offset(4), @location(0), @blend_src(1) |
| } |
| |
| %foo_inner = func():Output { |
| $B1: { |
| %2:Output = construct 0.25f, 0.75f |
| ret %2 |
| } |
| } |
| %foo = @fragment func():foo_outputs { |
| $B2: { |
| %4:Output = call %foo_inner |
| %5:f32 = access %4, 0u |
| %6:f32 = access %4, 1u |
| %tint_wrapper_result:ptr<function, foo_outputs, read_write> = var |
| %8:ptr<function, f32, read_write> = access %tint_wrapper_result, 0u |
| store %8, %5 |
| %9:ptr<function, f32, read_write> = access %tint_wrapper_result, 1u |
| store %9, %6 |
| %10:foo_outputs = load %tint_wrapper_result |
| ret %10 |
| } |
| } |
| )"; |
| |
| ShaderIOConfig config; |
| Run(ShaderIO, config); |
| |
| EXPECT_EQ(expect, str()); |
| } |
| |
| TEST_F(MslWriter_ShaderIOTest, Struct_SharedByVertexAndFragment) { |
| auto* vec4f = ty.vec4<f32>(); |
| auto* str_ty = ty.Struct(mod.symbols.New("Interface"), |
| { |
| { |
| mod.symbols.New("position"), |
| vec4f, |
| core::IOAttributes{ |
| /* location */ std::nullopt, |
| /* blend_src */ std::nullopt, |
| /* color */ std::nullopt, |
| /* builtin */ core::BuiltinValue::kPosition, |
| /* interpolation */ std::nullopt, |
| /* invariant */ false, |
| }, |
| }, |
| { |
| mod.symbols.New("color"), |
| vec4f, |
| core::IOAttributes{ |
| /* location */ 0u, |
| /* blend_src */ std::nullopt, |
| /* color */ std::nullopt, |
| /* builtin */ std::nullopt, |
| /* interpolation */ std::nullopt, |
| /* invariant */ false, |
| }, |
| }, |
| }); |
| |
| // Vertex shader. |
| { |
| auto* ep = b.Function("vert", str_ty); |
| ep->SetStage(core::ir::Function::PipelineStage::kVertex); |
| |
| b.Append(ep->Block(), [&] { // |
| auto* position = b.Construct(vec4f, 0_f); |
| auto* color = b.Construct(vec4f, 1_f); |
| b.Return(ep, b.Construct(str_ty, position, color)); |
| }); |
| } |
| |
| // Fragment shader. |
| { |
| auto* ep = b.Function("frag", vec4f); |
| auto* inputs = b.FunctionParam("inputs", str_ty); |
| ep->SetStage(core::ir::Function::PipelineStage::kFragment); |
| ep->SetParams({inputs}); |
| ep->SetReturnLocation(0u); |
| |
| b.Append(ep->Block(), [&] { // |
| auto* position = b.Access(vec4f, inputs, 0_u); |
| auto* color = b.Access(vec4f, inputs, 1_u); |
| b.Return(ep, b.Add(vec4f, position, color)); |
| }); |
| } |
| |
| auto* src = R"( |
| Interface = struct @align(16) { |
| position:vec4<f32> @offset(0), @builtin(position) |
| color:vec4<f32> @offset(16), @location(0) |
| } |
| |
| %vert = @vertex func():Interface { |
| $B1: { |
| %2:vec4<f32> = construct 0.0f |
| %3:vec4<f32> = construct 1.0f |
| %4:Interface = construct %2, %3 |
| ret %4 |
| } |
| } |
| %frag = @fragment func(%inputs:Interface):vec4<f32> [@location(0)] { |
| $B2: { |
| %7:vec4<f32> = access %inputs, 0u |
| %8:vec4<f32> = access %inputs, 1u |
| %9:vec4<f32> = add %7, %8 |
| ret %9 |
| } |
| } |
| )"; |
| EXPECT_EQ(src, str()); |
| |
| auto* expect = R"( |
| Interface = struct @align(16) { |
| position:vec4<f32> @offset(0) |
| color:vec4<f32> @offset(16) |
| } |
| |
| vert_outputs = struct @align(16) { |
| Interface_position:vec4<f32> @offset(0), @builtin(position) |
| Interface_color:vec4<f32> @offset(16), @location(0) |
| } |
| |
| frag_inputs = struct @align(16) { |
| Interface_color:vec4<f32> @offset(0), @location(0) |
| } |
| |
| frag_outputs = struct @align(16) { |
| tint_symbol:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %vert_inner = func():Interface { |
| $B1: { |
| %2:vec4<f32> = construct 0.0f |
| %3:vec4<f32> = construct 1.0f |
| %4:Interface = construct %2, %3 |
| ret %4 |
| } |
| } |
| %frag_inner = func(%inputs:Interface):vec4<f32> { |
| $B2: { |
| %7:vec4<f32> = access %inputs, 0u |
| %8:vec4<f32> = access %inputs, 1u |
| %9:vec4<f32> = add %7, %8 |
| ret %9 |
| } |
| } |
| %vert = @vertex func():vert_outputs { |
| $B3: { |
| %11:Interface = call %vert_inner |
| %12:vec4<f32> = access %11, 0u |
| %13:vec4<f32> = access %11, 1u |
| %tint_wrapper_result:ptr<function, vert_outputs, read_write> = var |
| %15:ptr<function, vec4<f32>, read_write> = access %tint_wrapper_result, 0u |
| store %15, %12 |
| %16:ptr<function, vec4<f32>, read_write> = access %tint_wrapper_result, 1u |
| store %16, %13 |
| %17:vert_outputs = load %tint_wrapper_result |
| ret %17 |
| } |
| } |
| %frag = @fragment func(%Interface_position:vec4<f32> [@position], %inputs_1:frag_inputs):frag_outputs { # %inputs_1: 'inputs' |
| $B4: { |
| %21:vec4<f32> = access %inputs_1, 0u |
| %22:Interface = construct %Interface_position, %21 |
| %23:vec4<f32> = call %frag_inner, %22 |
| %tint_wrapper_result_1:ptr<function, frag_outputs, read_write> = var # %tint_wrapper_result_1: 'tint_wrapper_result' |
| %25:ptr<function, vec4<f32>, read_write> = access %tint_wrapper_result_1, 0u |
| store %25, %23 |
| %26:frag_outputs = load %tint_wrapper_result_1 |
| ret %26 |
| } |
| } |
| )"; |
| |
| ShaderIOConfig config; |
| Run(ShaderIO, config); |
| |
| EXPECT_EQ(expect, str()); |
| } |
| |
| TEST_F(MslWriter_ShaderIOTest, Struct_SharedWithBuffer) { |
| auto* vec4f = ty.vec4<f32>(); |
| auto* str_ty = ty.Struct(mod.symbols.New("Outputs"), |
| { |
| { |
| mod.symbols.New("position"), |
| vec4f, |
| core::IOAttributes{ |
| /* location */ std::nullopt, |
| /* blend_src */ std::nullopt, |
| /* color */ std::nullopt, |
| /* builtin */ core::BuiltinValue::kPosition, |
| /* interpolation */ std::nullopt, |
| /* invariant */ false, |
| }, |
| }, |
| { |
| mod.symbols.New("color"), |
| vec4f, |
| core::IOAttributes{ |
| /* location */ 0u, |
| /* blend_src */ std::nullopt, |
| /* color */ std::nullopt, |
| /* builtin */ std::nullopt, |
| /* interpolation */ std::nullopt, |
| /* invariant */ false, |
| }, |
| }, |
| }); |
| auto* var = b.Var(ty.ptr(storage, str_ty, read)); |
| var->SetBindingPoint(0, 0); |
| |
| auto* buffer = mod.root_block->Append(var); |
| |
| auto* ep = b.Function("vert", str_ty); |
| ep->SetStage(core::ir::Function::PipelineStage::kVertex); |
| |
| b.Append(ep->Block(), [&] { // |
| b.Return(ep, b.Load(buffer)); |
| }); |
| |
| auto* src = R"( |
| Outputs = struct @align(16) { |
| position:vec4<f32> @offset(0), @builtin(position) |
| color:vec4<f32> @offset(16), @location(0) |
| } |
| |
| $B1: { # root |
| %1:ptr<storage, Outputs, read> = var @binding_point(0, 0) |
| } |
| |
| %vert = @vertex func():Outputs { |
| $B2: { |
| %3:Outputs = load %1 |
| ret %3 |
| } |
| } |
| )"; |
| EXPECT_EQ(src, str()); |
| |
| auto* expect = R"( |
| Outputs = struct @align(16) { |
| position:vec4<f32> @offset(0) |
| color:vec4<f32> @offset(16) |
| } |
| |
| vert_outputs = struct @align(16) { |
| Outputs_position:vec4<f32> @offset(0), @builtin(position) |
| Outputs_color:vec4<f32> @offset(16), @location(0) |
| } |
| |
| $B1: { # root |
| %1:ptr<storage, Outputs, read> = var @binding_point(0, 0) |
| } |
| |
| %vert_inner = func():Outputs { |
| $B2: { |
| %3:Outputs = load %1 |
| ret %3 |
| } |
| } |
| %vert = @vertex func():vert_outputs { |
| $B3: { |
| %5:Outputs = call %vert_inner |
| %6:vec4<f32> = access %5, 0u |
| %7:vec4<f32> = access %5, 1u |
| %tint_wrapper_result:ptr<function, vert_outputs, read_write> = var |
| %9:ptr<function, vec4<f32>, read_write> = access %tint_wrapper_result, 0u |
| store %9, %6 |
| %10:ptr<function, vec4<f32>, read_write> = access %tint_wrapper_result, 1u |
| store %10, %7 |
| %11:vert_outputs = load %tint_wrapper_result |
| ret %11 |
| } |
| } |
| )"; |
| |
| ShaderIOConfig config; |
| Run(ShaderIO, config); |
| |
| EXPECT_EQ(expect, str()); |
| } |
| |
| // Test that IO attributes are stripped from structures that are not used for the shader interface. |
| TEST_F(MslWriter_ShaderIOTest, StructWithAttributes_NotUsedForInterface) { |
| auto* vec4f = ty.vec4<f32>(); |
| auto* str_ty = ty.Struct(mod.symbols.New("Outputs"), |
| { |
| { |
| mod.symbols.New("position"), |
| vec4f, |
| core::IOAttributes{ |
| /* location */ std::nullopt, |
| /* blend_src */ std::nullopt, |
| /* color */ std::nullopt, |
| /* builtin */ core::BuiltinValue::kPosition, |
| /* interpolation */ std::nullopt, |
| /* invariant */ false, |
| }, |
| }, |
| { |
| mod.symbols.New("color"), |
| vec4f, |
| core::IOAttributes{ |
| /* location */ 0u, |
| /* blend_src */ std::nullopt, |
| /* color */ std::nullopt, |
| /* builtin */ std::nullopt, |
| /* interpolation */ std::nullopt, |
| /* invariant */ false, |
| }, |
| }, |
| }); |
| |
| auto* var = b.Var(ty.ptr(storage, str_ty, read)); |
| var->SetBindingPoint(0, 0); |
| |
| auto* buffer = mod.root_block->Append(var); |
| |
| auto* ep = b.Function("frag", ty.void_()); |
| ep->SetStage(core::ir::Function::PipelineStage::kFragment); |
| |
| b.Append(ep->Block(), [&] { // |
| b.Store(buffer, b.Construct(str_ty)); |
| b.Return(ep); |
| }); |
| |
| auto* src = R"( |
| Outputs = struct @align(16) { |
| position:vec4<f32> @offset(0), @builtin(position) |
| color:vec4<f32> @offset(16), @location(0) |
| } |
| |
| $B1: { # root |
| %1:ptr<storage, Outputs, read> = var @binding_point(0, 0) |
| } |
| |
| %frag = @fragment func():void { |
| $B2: { |
| %3:Outputs = construct |
| store %1, %3 |
| ret |
| } |
| } |
| )"; |
| EXPECT_EQ(src, str()); |
| |
| auto* expect = R"( |
| Outputs = struct @align(16) { |
| position:vec4<f32> @offset(0) |
| color:vec4<f32> @offset(16) |
| } |
| |
| $B1: { # root |
| %1:ptr<storage, Outputs, read> = var @binding_point(0, 0) |
| } |
| |
| %frag = @fragment func():void { |
| $B2: { |
| %3:Outputs = construct |
| store %1, %3 |
| ret |
| } |
| } |
| )"; |
| |
| ShaderIOConfig config; |
| Run(ShaderIO, config); |
| |
| EXPECT_EQ(expect, str()); |
| } |
| |
| TEST_F(MslWriter_ShaderIOTest, EmitVertexPointSize) { |
| auto* ep = b.Function("foo", ty.vec4<f32>()); |
| ep->SetStage(core::ir::Function::PipelineStage::kVertex); |
| ep->SetReturnBuiltin(core::BuiltinValue::kPosition); |
| |
| b.Append(ep->Block(), [&] { // |
| b.Return(ep, b.Construct(ty.vec4<f32>(), 0.5_f)); |
| }); |
| |
| auto* src = R"( |
| %foo = @vertex func():vec4<f32> [@position] { |
| $B1: { |
| %2:vec4<f32> = construct 0.5f |
| ret %2 |
| } |
| } |
| )"; |
| EXPECT_EQ(src, str()); |
| |
| auto* expect = R"( |
| foo_outputs = struct @align(16) { |
| tint_symbol:vec4<f32> @offset(0), @builtin(position) |
| vertex_point_size:f32 @offset(16), @builtin(__point_size) |
| } |
| |
| %foo_inner = func():vec4<f32> { |
| $B1: { |
| %2:vec4<f32> = construct 0.5f |
| ret %2 |
| } |
| } |
| %foo = @vertex func():foo_outputs { |
| $B2: { |
| %4:vec4<f32> = call %foo_inner |
| %tint_wrapper_result:ptr<function, foo_outputs, read_write> = var |
| %6:ptr<function, vec4<f32>, read_write> = access %tint_wrapper_result, 0u |
| store %6, %4 |
| %7:ptr<function, f32, read_write> = access %tint_wrapper_result, 1u |
| store %7, 1.0f |
| %8:foo_outputs = load %tint_wrapper_result |
| ret %8 |
| } |
| } |
| )"; |
| |
| ShaderIOConfig config; |
| config.emit_vertex_point_size = true; |
| Run(ShaderIO, config); |
| |
| EXPECT_EQ(expect, str()); |
| } |
| |
| TEST_F(MslWriter_ShaderIOTest, Color_NonStruct) { |
| auto* ep = b.Function("foo", ty.void_()); |
| auto* color1 = b.FunctionParam("color1", ty.f32()); |
| color1->SetColor(1); |
| auto* color2 = b.FunctionParam("color2", ty.f32()); |
| color2->SetColor(2); |
| |
| ep->SetParams({color1, color2}); |
| ep->SetStage(core::ir::Function::PipelineStage::kFragment); |
| |
| b.Append(ep->Block(), [&] { |
| b.Add<f32>(color1, color2); |
| b.Return(ep); |
| }); |
| |
| auto* src = R"( |
| %foo = @fragment func(%color1:f32 [@color(1)], %color2:f32 [@color(2)]):void { |
| $B1: { |
| %4:f32 = add %color1, %color2 |
| ret |
| } |
| } |
| )"; |
| EXPECT_EQ(src, str()); |
| |
| auto* expect = R"( |
| foo_inputs = struct @align(4) { |
| color1:f32 @offset(0), @color(1) |
| color2:f32 @offset(4), @color(2) |
| } |
| |
| %foo_inner = func(%color1:f32, %color2:f32):void { |
| $B1: { |
| %4:f32 = add %color1, %color2 |
| ret |
| } |
| } |
| %foo = @fragment func(%inputs:foo_inputs):void { |
| $B2: { |
| %7:f32 = access %inputs, 0u |
| %8:f32 = access %inputs, 1u |
| %9:void = call %foo_inner, %7, %8 |
| ret |
| } |
| } |
| )"; |
| |
| ShaderIOConfig config; |
| Run(ShaderIO, config); |
| |
| EXPECT_EQ(expect, str()); |
| } |
| |
| TEST_F(MslWriter_ShaderIOTest, UserSuppliedMask_WithoutFixedSampleMask) { |
| core::IOAttributes loc; |
| loc.location = 1u; |
| core::IOAttributes mask; |
| mask.builtin = core::BuiltinValue::kSampleMask; |
| auto* outputs = |
| ty.Struct(mod.symbols.New("Outputs"), { |
| {mod.symbols.New("color"), ty.vec4<f32>(), loc}, |
| {mod.symbols.New("mask"), ty.u32(), mask}, |
| }); |
| |
| auto* ep = b.Function("foo", outputs); |
| ep->SetStage(core::ir::Function::PipelineStage::kFragment); |
| |
| b.Append(ep->Block(), [&] { // |
| b.Return(ep, |
| b.Construct(outputs, b.Splat(ty.vec4<f32>(), 0.5_f), b.Constant(u32(0x10203040)))); |
| }); |
| |
| auto* src = R"( |
| Outputs = struct @align(16) { |
| color:vec4<f32> @offset(0), @location(1) |
| mask:u32 @offset(16), @builtin(sample_mask) |
| } |
| |
| %foo = @fragment func():Outputs { |
| $B1: { |
| %2:Outputs = construct vec4<f32>(0.5f), 270544960u |
| ret %2 |
| } |
| } |
| )"; |
| EXPECT_EQ(src, str()); |
| |
| auto* expect = R"( |
| Outputs = struct @align(16) { |
| color:vec4<f32> @offset(0) |
| mask:u32 @offset(16) |
| } |
| |
| foo_outputs = struct @align(16) { |
| Outputs_color:vec4<f32> @offset(0), @location(1) |
| Outputs_mask:u32 @offset(16), @builtin(sample_mask) |
| } |
| |
| %foo_inner = func():Outputs { |
| $B1: { |
| %2:Outputs = construct vec4<f32>(0.5f), 270544960u |
| ret %2 |
| } |
| } |
| %foo = @fragment func():foo_outputs { |
| $B2: { |
| %4:Outputs = call %foo_inner |
| %5:vec4<f32> = access %4, 0u |
| %6:u32 = access %4, 1u |
| %tint_wrapper_result:ptr<function, foo_outputs, read_write> = var |
| %8:ptr<function, vec4<f32>, read_write> = access %tint_wrapper_result, 0u |
| store %8, %5 |
| %9:ptr<function, u32, read_write> = access %tint_wrapper_result, 1u |
| store %9, %6 |
| %10:foo_outputs = load %tint_wrapper_result |
| ret %10 |
| } |
| } |
| )"; |
| |
| ShaderIOConfig config; |
| Run(ShaderIO, config); |
| |
| EXPECT_EQ(expect, str()); |
| } |
| |
| TEST_F(MslWriter_ShaderIOTest, FixedSampleMask) { |
| auto* ep = b.Function("foo", ty.vec4<f32>()); |
| ep->SetStage(core::ir::Function::PipelineStage::kFragment); |
| ep->SetReturnLocation(0u); |
| |
| b.Append(ep->Block(), [&] { // |
| b.Return(ep, b.Splat(ty.vec4<f32>(), 0.5_f)); |
| }); |
| |
| auto* src = R"( |
| %foo = @fragment func():vec4<f32> [@location(0)] { |
| $B1: { |
| ret vec4<f32>(0.5f) |
| } |
| } |
| )"; |
| EXPECT_EQ(src, str()); |
| |
| auto* expect = R"( |
| foo_outputs = struct @align(16) { |
| tint_symbol:vec4<f32> @offset(0), @location(0) |
| tint_sample_mask:u32 @offset(16), @builtin(sample_mask) |
| } |
| |
| %foo_inner = func():vec4<f32> { |
| $B1: { |
| ret vec4<f32>(0.5f) |
| } |
| } |
| %foo = @fragment func():foo_outputs { |
| $B2: { |
| %3:vec4<f32> = call %foo_inner |
| %tint_wrapper_result:ptr<function, foo_outputs, read_write> = var |
| %5:ptr<function, vec4<f32>, read_write> = access %tint_wrapper_result, 0u |
| store %5, %3 |
| %6:ptr<function, u32, read_write> = access %tint_wrapper_result, 1u |
| store %6, 12345678u |
| %7:foo_outputs = load %tint_wrapper_result |
| ret %7 |
| } |
| } |
| )"; |
| |
| ShaderIOConfig config; |
| config.fixed_sample_mask = 12345678u; |
| Run(ShaderIO, config); |
| |
| EXPECT_EQ(expect, str()); |
| } |
| |
| TEST_F(MslWriter_ShaderIOTest, FixedSampleMask_WithUserSuppliedMask) { |
| core::IOAttributes loc; |
| loc.location = 1u; |
| core::IOAttributes mask; |
| mask.builtin = core::BuiltinValue::kSampleMask; |
| auto* outputs = |
| ty.Struct(mod.symbols.New("Outputs"), { |
| {mod.symbols.New("color"), ty.vec4<f32>(), loc}, |
| {mod.symbols.New("mask"), ty.u32(), mask}, |
| }); |
| |
| auto* ep = b.Function("foo", outputs); |
| ep->SetStage(core::ir::Function::PipelineStage::kFragment); |
| |
| b.Append(ep->Block(), [&] { // |
| b.Return(ep, |
| b.Construct(outputs, b.Splat(ty.vec4<f32>(), 0.5_f), b.Constant(u32(0x10203040)))); |
| }); |
| |
| auto* src = R"( |
| Outputs = struct @align(16) { |
| color:vec4<f32> @offset(0), @location(1) |
| mask:u32 @offset(16), @builtin(sample_mask) |
| } |
| |
| %foo = @fragment func():Outputs { |
| $B1: { |
| %2:Outputs = construct vec4<f32>(0.5f), 270544960u |
| ret %2 |
| } |
| } |
| )"; |
| EXPECT_EQ(src, str()); |
| |
| auto* expect = R"( |
| Outputs = struct @align(16) { |
| color:vec4<f32> @offset(0) |
| mask:u32 @offset(16) |
| } |
| |
| foo_outputs = struct @align(16) { |
| Outputs_color:vec4<f32> @offset(0), @location(1) |
| Outputs_mask:u32 @offset(16), @builtin(sample_mask) |
| } |
| |
| %foo_inner = func():Outputs { |
| $B1: { |
| %2:Outputs = construct vec4<f32>(0.5f), 270544960u |
| ret %2 |
| } |
| } |
| %foo = @fragment func():foo_outputs { |
| $B2: { |
| %4:Outputs = call %foo_inner |
| %5:vec4<f32> = access %4, 0u |
| %6:u32 = access %4, 1u |
| %7:u32 = and %6, 12345678u |
| %tint_wrapper_result:ptr<function, foo_outputs, read_write> = var |
| %9:ptr<function, vec4<f32>, read_write> = access %tint_wrapper_result, 0u |
| store %9, %5 |
| %10:ptr<function, u32, read_write> = access %tint_wrapper_result, 1u |
| store %10, %7 |
| %11:foo_outputs = load %tint_wrapper_result |
| ret %11 |
| } |
| } |
| )"; |
| |
| ShaderIOConfig config; |
| config.fixed_sample_mask = 12345678u; |
| Run(ShaderIO, config); |
| |
| EXPECT_EQ(expect, str()); |
| } |
| |
| TEST_F(MslWriter_ShaderIOTest, Color_Struct) { |
| auto* str_ty = |
| ty.Struct(mod.symbols.New("Inputs"), { |
| { |
| mod.symbols.New("color1"), |
| ty.f32(), |
| core::IOAttributes{ |
| /* location */ std::nullopt, |
| /* blend_src */ std::nullopt, |
| /* color */ 1u, |
| /* builtin */ std::nullopt, |
| /* interpolation */ std::nullopt, |
| /* invariant */ false, |
| }, |
| }, |
| { |
| mod.symbols.New("color2"), |
| ty.f32(), |
| core::IOAttributes{ |
| /* location */ std::nullopt, |
| /* blend_src */ std::nullopt, |
| /* color */ 2u, |
| /* builtin */ std::nullopt, |
| /* interpolation */ std::nullopt, |
| /* invariant */ false, |
| }, |
| }, |
| }); |
| |
| auto* ep = b.Function("foo", ty.void_()); |
| auto* str_param = b.FunctionParam("inputs", str_ty); |
| ep->SetParams({str_param}); |
| ep->SetStage(core::ir::Function::PipelineStage::kFragment); |
| |
| b.Append(ep->Block(), [&] { |
| auto* color1 = b.Access<f32>(str_param, 0_i); |
| auto* color2 = b.Access<f32>(str_param, 1_i); |
| b.Add<f32>(color1, color2); |
| b.Return(ep); |
| }); |
| |
| auto* src = R"( |
| Inputs = struct @align(4) { |
| color1:f32 @offset(0), @color(1) |
| color2:f32 @offset(4), @color(2) |
| } |
| |
| %foo = @fragment func(%inputs:Inputs):void { |
| $B1: { |
| %3:f32 = access %inputs, 0i |
| %4:f32 = access %inputs, 1i |
| %5:f32 = add %3, %4 |
| ret |
| } |
| } |
| )"; |
| EXPECT_EQ(src, str()); |
| |
| auto* expect = R"( |
| Inputs = struct @align(4) { |
| color1:f32 @offset(0) |
| color2:f32 @offset(4) |
| } |
| |
| foo_inputs = struct @align(4) { |
| Inputs_color1:f32 @offset(0), @color(1) |
| Inputs_color2:f32 @offset(4), @color(2) |
| } |
| |
| %foo_inner = func(%inputs:Inputs):void { |
| $B1: { |
| %3:f32 = access %inputs, 0i |
| %4:f32 = access %inputs, 1i |
| %5:f32 = add %3, %4 |
| ret |
| } |
| } |
| %foo = @fragment func(%inputs_1:foo_inputs):void { # %inputs_1: 'inputs' |
| $B2: { |
| %8:f32 = access %inputs_1, 0u |
| %9:f32 = access %inputs_1, 1u |
| %10:Inputs = construct %8, %9 |
| %11:void = call %foo_inner, %10 |
| ret |
| } |
| } |
| )"; |
| |
| ShaderIOConfig config; |
| Run(ShaderIO, config); |
| |
| EXPECT_EQ(expect, str()); |
| } |
| |
| } // namespace |
| } // namespace tint::msl::writer::raise |