blob: cdebcd39c19aff5be15b3caf44bd962cf7eee9aa [file] [log] [blame]
Texture3D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSample_2149ec() {
float4 res = arg_0.Sample(arg_1, (1.0f).xxx, (1).xxx);
prevent_dce.Store4(0u, asuint(res));
}
void fragment_main() {
textureSample_2149ec();
return;
}